玉林市网站开发公司电话,个人网站 费用,dw软件怎么用怎么做网页,点击图片预览 wordpress导航#xff1a;从零开始手写mmo游戏从框架到爆炸#xff08;零#xff09;—— 导航-CSDN博客 到现在#xff0c;我们切实需要一个客户端来完整的进行英雄选择#xff0c;选择地图#xff0c;打怪等等功能。所以我们需要把之前极为简陋的客户端改造一下。
首先… 导航从零开始手写mmo游戏从框架到爆炸零—— 导航-CSDN博客 到现在我们切实需要一个客户端来完整的进行英雄选择选择地图打怪等等功能。所以我们需要把之前极为简陋的客户端改造一下。
首先再common模块中增加打印颜色的工具类ConsoleColors
package com.loveprogrammer.utils;/**** version 1.0.0* description:* author: eric* date: 2024-02-18 09:41**/
public class ConsoleColors {// Resetpublic static final String RESET \033[0m; // Text Reset// Regular Colorspublic static final String BLACK \033[0;30m; // BLACKpublic static final String RED \033[0;31m; // REDpublic static final String GREEN \033[0;32m; // GREENpublic static final String YELLOW \033[0;33m; // YELLOWpublic static final String BLUE \033[0;34m; // BLUEpublic static final String PURPLE \033[0;35m; // PURPLEpublic static final String CYAN \033[0;36m; // CYANpublic static final String WHITE \033[0;37m; // WHITE// Boldpublic static final String BLACK_BOLD \033[1;30m; // BLACKpublic static final String RED_BOLD \033[1;31m; // REDpublic static final String GREEN_BOLD \033[1;32m; // GREENpublic static final String YELLOW_BOLD \033[1;33m; // YELLOWpublic static final String BLUE_BOLD \033[1;34m; // BLUEpublic static final String PURPLE_BOLD \033[1;35m; // PURPLEpublic static final String CYAN_BOLD \033[1;36m; // CYANpublic static final String WHITE_BOLD \033[1;37m; // WHITE// Underlinepublic static final String BLACK_UNDERLINED \033[4;30m; // BLACKpublic static final String RED_UNDERLINED \033[4;31m; // REDpublic static final String GREEN_UNDERLINED \033[4;32m; // GREENpublic static final String YELLOW_UNDERLINED \033[4;33m; // YELLOWpublic static final String BLUE_UNDERLINED \033[4;34m; // BLUEpublic static final String PURPLE_UNDERLINED \033[4;35m; // PURPLEpublic static final String CYAN_UNDERLINED \033[4;36m; // CYANpublic static final String WHITE_UNDERLINED \033[4;37m; // WHITE// Backgroundpublic static final String BLACK_BACKGROUND \033[40m; // BLACKpublic static final String RED_BACKGROUND \033[41m; // REDpublic static final String GREEN_BACKGROUND \033[42m; // GREENpublic static final String YELLOW_BACKGROUND \033[43m; // YELLOWpublic static final String BLUE_BACKGROUND \033[44m; // BLUEpublic static final String PURPLE_BACKGROUND \033[45m; // PURPLEpublic static final String CYAN_BACKGROUND \033[46m; // CYANpublic static final String WHITE_BACKGROUND \033[47m; // WHITE// High Intensitypublic static final String BLACK_BRIGHT \033[0;90m; // BLACKpublic static final String RED_BRIGHT \033[0;91m; // REDpublic static final String GREEN_BRIGHT \033[0;92m; // GREENpublic static final String YELLOW_BRIGHT \033[0;93m; // YELLOWpublic static final String BLUE_BRIGHT \033[0;94m; // BLUEpublic static final String PURPLE_BRIGHT \033[0;95m; // PURPLEpublic static final String CYAN_BRIGHT \033[0;96m; // CYANpublic static final String WHITE_BRIGHT \033[0;97m; // WHITE// Bold High Intensitypublic static final String BLACK_BOLD_BRIGHT \033[1;90m; // BLACKpublic static final String RED_BOLD_BRIGHT \033[1;91m; // REDpublic static final String GREEN_BOLD_BRIGHT \033[1;92m; // GREENpublic static final String YELLOW_BOLD_BRIGHT \033[1;93m;// YELLOWpublic static final String BLUE_BOLD_BRIGHT \033[1;94m; // BLUEpublic static final String PURPLE_BOLD_BRIGHT \033[1;95m;// PURPLEpublic static final String CYAN_BOLD_BRIGHT \033[1;96m; // CYANpublic static final String WHITE_BOLD_BRIGHT \033[1;97m; // WHITE// High Intensity backgroundspublic static final String BLACK_BACKGROUND_BRIGHT \033[0;100m;// BLACKpublic static final String RED_BACKGROUND_BRIGHT \033[0;101m;// REDpublic static final String GREEN_BACKGROUND_BRIGHT \033[0;102m;// GREENpublic static final String YELLOW_BACKGROUND_BRIGHT \033[0;103m;// YELLOWpublic static final String BLUE_BACKGROUND_BRIGHT \033[0;104m;// BLUEpublic static final String PURPLE_BACKGROUND_BRIGHT \033[0;105m; // PURPLEpublic static final String CYAN_BACKGROUND_BRIGHT \033[0;106m; // CYANpublic static final String WHITE_BACKGROUND_BRIGHT \033[0;107m; // WHITEpublic static void main(String[] args) {System.out.println(ConsoleColors.RED_BOLD_BRIGHT 肩甲);System.out.println(ConsoleColors.RED_BOLD 肩甲);}
}增加统一打印工具类ConsolePrint
package com.loveprogrammer.console;import com.alibaba.fastjson2.util.DateUtils;import java.util.Date;/*** version 1.0.0* description: 输出类* author: eric* date: 2024-02-18 16:55**/
public class ConsolePrint {private static final String space \t\t\t\t\t\t\t\t;public static void publishMessage(String content,int position) {String format DateUtils.format(new Date(),DateUtils.DateTimeFormatPattern.DATE_TIME_FORMAT_19_DASH.pattern);String threadName Thread.currentThread().getName();if(position 0) {System.out.print(content);}else if(position 1) {System.out.println(content);}else {System.out.println(space content);}}public static void publishMessage(String content) {System.out.println(content);}public static void publishMessagePrint(String content,String placeholder) {System.out.print(content placeholder);}
}修改command模块的结构把tag根据不同的topic拆分到不同的类中方便维护。 之前的客户端就是简单的nettyclient但是现在客户端也要解析topic和tag所以我们根据server来改造客户端。大致结构如下 客户端的监听类- NetworkClientListener
package com.loveprogrammer.network;import com.alibaba.fastjson2.JSON;
import com.google.common.util.concurrent.ThreadFactoryBuilder;
import com.loveprogrammer.command.anotation.TagListener;
import com.loveprogrammer.command.client.ClientMenuTag;
import com.loveprogrammer.command.client.ClientTopic;
import com.loveprogrammer.handler.HandlerFactory;
import com.loveprogrammer.listener.INetworkEventListener;
import com.loveprogrammer.pojo.StringMessage;
import io.netty.channel.ChannelHandlerContext;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;import java.lang.reflect.Method;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;public class NetworkClientListener implements INetworkEventListener {protected static final Logger logger LoggerFactory.getLogger(NetworkClientListener.class);private NetworkClientListener(){}private static final NetworkClientListener instance new NetworkClientListener();public static NetworkClientListener getInstance(){return instance;}private final ThreadPoolExecutor executor new ThreadPoolExecutor(2,2,0L,TimeUnit.SECONDS,new LinkedBlockingQueue(1024),new ThreadFactoryBuilder().setNameFormat(worker-pool-%d).build(),new ThreadPoolExecutor.CallerRunsPolicy());/**** 同客户端转发* param ctx* param topic* param tag* param msg*/public void forward(ChannelHandlerContext ctx, int topic, int tag, String msg) {StringMessage data new StringMessage();data.setTopicId(topic);data.setTagId(tag);data.setBody(msg);channelRead(ctx,data);}Overridepublic void onConnected(ChannelHandlerContext ctx) {}Overridepublic void onDisconnected(ChannelHandlerContext ctx) {}Overridepublic void onExceptionCaught(ChannelHandlerContext ctx, Throwable throwable) {}Overridepublic void channelRead(ChannelHandlerContext ctx, StringMessage msg) {int topicId msg.getTopicId();int tagId msg.getTagId();Object handler HandlerFactory.handlerMap.get(topicId);if (handler null) {logger.warn(未获取到指定的消息监听对象topicId {}, topicId);return;}String bodyValue msg.getBody();executor.execute(() - {try {Class? handlerClass handler.getClass();// 找到tag 遍历methodsMethod[] methods handlerClass.getMethods();for (Method method : methods) {TagListener mqListener method.getAnnotation(TagListener.class);if (tagId mqListener.tag()) {Class? aClass mqListener.messageClass();String name aClass.getName();// 先处理基本类型if (java.lang.String.equals(name)) {method.invoke(handler, ctx, bodyValue);} else if (java.lang.Long.equals(name)) {Long object Long.parseLong(bodyValue);method.invoke(handler, ctx, object);} else if (java.lang.Integer.equals(name)) {Integer object Integer.parseInt(bodyValue);method.invoke(handler, ctx, object);} else if (java.lang.Short.equals(name)) {Short object Short.parseShort(bodyValue);method.invoke(handler, ctx, object);} else if (java.lang.Byte.equals(name)) {Byte object Byte.parseByte(bodyValue);method.invoke(handler, ctx, object);} else if (java.lang.Double.equals(name)) {Double object Double.parseDouble(bodyValue);method.invoke(handler, ctx, object);} else if (java.lang.Float.equals(name)) {Float object Float.parseFloat(bodyValue);method.invoke(handler, ctx, object);}// 转对象类型else {Object object JSON.parseObject(bodyValue, aClass);method.invoke(handler, ctx, object);}break;}}} catch (Exception e) {logger.error(发生异常, e);// 转发到首页forward(ctx, ClientTopic.TOPIC_MENU, ClientMenuTag.TAG_MENU_PORTAL, msg.getBody());}});}
}客户端菜单监听- MenuHandler
package com.loveprogrammer.handler.support;import com.loveprogrammer.command.IHandler;
import com.loveprogrammer.command.anotation.TagListener;
import com.loveprogrammer.command.anotation.TopicListener;
import com.loveprogrammer.command.client.ClientTopic;
import com.loveprogrammer.command.client.ClientMenuTag;
import com.loveprogrammer.console.ConsolePrint;
import com.loveprogrammer.network.NetworkClientListener;
import com.loveprogrammer.utils.ScannerInput;
import io.netty.channel.ChannelHandlerContext;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;/*** ClassName MenuHandler* Description TODO* Author admin* Date 2024/2/18 17:37* Version 1.0*/
TopicListener(topic ClientTopic.TOPIC_MENU)
public class MenuHandler implements IHandler {public static final Logger log LoggerFactory.getLogger(MenuHandler.class);TagListener(tag ClientMenuTag.TAG_MENU_PORTAL,messageClass String.class)public void portalMenu(ChannelHandlerContext ctx, String msg){// 展示首页数据ConsolePrint.publishMessage(请选择您要进行的操作);ConsolePrint.publishMessage(【1.打怪】 【2.装备】 【3.战兽】);ConsolePrint.publishMessage(【4.冒险者工会】 【5.副本】 【6.工会】 );ConsolePrint.publishMessage(【8.配置】 【9.退出】);ConsolePrint.publishMessage(请选择);int choose ScannerInput.inputInt(1, 9, 9);while (choose ! 9) {switch (choose) {case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8:default:ConsolePrint.publishMessage(暂未开放敬请期待, 1);break;}ConsolePrint.publishMessage(请选择您要进行的操作);ConsolePrint.publishMessage(【1.打怪】 【2.装备】 【3.战兽】);ConsolePrint.publishMessage(【4.冒险者工会】 【5.副本】 【6.工会】 );ConsolePrint.publishMessage(【8.配置】 【9.退出】);ConsolePrint.publishMessage(请选择);choose ScannerInput.inputInt(1, 9, 9);}// 这里不退出而是返回首页做一个重定向NetworkClientListener.getInstance().forward(ctx,ClientTopic.TOPIC_MENU, ClientMenuTag.TAG_MENU_PORTAL,msg);}
}剩余的改动这里就不一一赘述了大家可以根据代码来看下调整的地方。本章对结构调整的有点大会单独新增一个tag方便大家对比。 客户端运行后效果如下
10:06:15.602 [nioEventLoopGroup-2-1] [INFO ] com.loveprogrammer.handler.HandlerFactory:32 --- 初始化消息监听器成功 com.loveprogrammer.handler.support.MenuHandler
请选择您要进行的操作
【1.打怪】 【2.装备】 【3.战兽】
【4.冒险者工会】 【5.副本】 【6.工会】
【8.配置】 【9.退出】
请选择
1
暂未开放敬请期待
请选择您要进行的操作
【1.打怪】 【2.装备】 【3.战兽】
【4.冒险者工会】 【5.副本】 【6.工会】
【8.配置】 【9.退出】
请选择
全部源码详见
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