网站建设有哪几种形式,长沙网站建设哪个好,吉林公司网站建设,色块的网站参考文章Unity插件——文字转朗读语音RtVioce插件功能/用法/下载_rtvoice-CSDN博客
一、使用步骤
1.导入进Unity#xff08;插件形式为 .unitypackage#xff09;
https://download.csdn.net/download/luckydog1120446388/88717512
2.添加所需Prefab 1#xff09;.右键可…参考文章Unity插件——文字转朗读语音RtVioce插件功能/用法/下载_rtvoice-CSDN博客
一、使用步骤
1.导入进Unity插件形式为 .unitypackage
https://download.csdn.net/download/luckydog1120446388/88717512
2.添加所需Prefab 1.右键可以直接添加到 Hierarchy面板 2.添加后的样子 3.代码调用 RtVioceLocalTTS.cs
using Crosstales.RTVoice;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// summary
/// creat by yxx
///
/// https://blog.csdn.net/qq_43246529/article/details/109899257
/// /summary
public class RtVioceLocalTTS : MonoBehaviour
{/*插件 - RtVioce
支持的Unity版本5.3.1 及以上版本
功能语音转文字
*不需要为自己的声音行事
*多个音色变换
*多个扬声器 同时对讲说话
*NPC聊天转换等。。。。
?生成的音频可以存储到文件中。*/public InputField mTxtSpeakContent;public Button mBtnClick;private string mID;// Start is called before the first frame updatevoid Start(){mBtnClick.onClick.AddListener(() {//Speak(mTxtSpeakContent.text);mID Speaker.Instance.Speak(mTxtSpeakContent.text, null, Speaker.Instance.Voices[0]);});}// Update is called once per framevoid Update(){if (Input.GetKeyDown(KeyCode.P)){mID Speaker.Instance.Speak(测试语音功能是否正常Test whether the voice function is normal, null, Speaker.Instance.Voices[0]);//Speaker.Instance.SpeakNative(测试语音功能是否正常Test whether the voice function is normal, Speaker.Instance.Voices[0], 1, 1, 1);Debug.Log(开始ID: mID);Speaker.Instance.OnSpeakStart SpeakStart;Speaker.Instance.OnSpeakComplete SpeakComplete;//Speaker.Instance.Speak(why);//测试语音功能是否正常}if (Input.GetKeyDown(KeyCode.O)){Speaker.Instance.Silence(mID);mID Speaker.Instance.Speak(我的目的是来测试id的, null, Speaker.Instance.Voices[0]);Debug.Log(开始ID: mID);Speaker.Instance.OnSpeakComplete SpeakComplete;}if (Input.GetKeyDown(KeyCode.M)){Speaker.Instance.PauseOrUnPause();}if (Input.GetKeyDown(KeyCode.N)){Speaker.Instance.PauseOrUnPause();//}if (Input.GetKeyDown(KeyCode.Y)){Speaker.Instance.Silence(mID);//静默(介绍播放)}}private void SpeakStart(Crosstales.RTVoice.Model.Wrapper wrapper){Debug.Log(开始播放ID: wrapper.Uid);}private void SpeakComplete(Crosstales.RTVoice.Model.Wrapper wrapper){Debug.Log(完成ID: wrapper.Uid);if (wrapper.Uid.Equals(mID)){}}public void Speak(string _conetnt){mID Speaker.Instance.Speak(_conetnt, null, Speaker.Instance.Voices[0]);}/* public SpeechText SpeechText;// Start is called before the first frame updatevoid Start(){*//* Speaker.Speak(哇塞我可以说话了, null, null, true, GUISpeech.Rate, GUISpeech.Volume, , GUISpeech.Pitch);Speaker.OnSpeakComplete speakEndMethod;Speaker.OnSpeakStart speakStartMethod;*//*//取消调用//Speaker.OnSpeakStart- speakStartMethod;//Speaker.OnSpeakComplete speakEndMethod;//Speaker.Silence();//停止说话}private void speakStartMethod()//SpeakEventArgs e){print(开始说话);}private void speakEndMethod()//SpeakEventArgs e){print(完成说话);}// Update is called once per framevoid Update(){if (Input.GetKeyDown(KeyCode.A)){SpeechText.Speak();}}*/
}