国内的优秀网站,网站工程是干啥的,营销自动化平台,数据分析师是干嘛的1. 意图 定义对象间的一种一对多的依赖关系#xff0c; 当一个对象的状态改变时#xff0c;所有依赖于它的对象都得到通知并被自动更新。
2. 四种角色 抽象目标(Subject)、具体目标(Concrete Subject)、抽象观察者(Observer)、 具体观察者(Concrete Observer)
3. 优点 3.1 …1. 意图 定义对象间的一种一对多的依赖关系 当一个对象的状态改变时所有依赖于它的对象都得到通知并被自动更新。
2. 四种角色 抽象目标(Subject)、具体目标(Concrete Subject)、抽象观察者(Observer)、 具体观察者(Concrete Observer)
3. 优点 3.1 目标和观察者之间的耦合是抽象的。 3.2 支持广播通信。
4. 缺点 4.1 可能导致意外的更新。
5. 相关模式 当目标和观察者间的依赖关系特别复杂时需要一个维护这些关系的对象 这样的对象称为ChangeMananger。 5.1 ChangeManager可使用单例模式来保证它是唯一的并且是可全局访问的。 5.2 ChangeManager充当目标和观察者之间的Mediator
6. 代码示意(C)
#pragma once
#include string
#include iostream
#include vector
using namespace std;class Subject;class Observer
{
public:virtual void Update(Subject* pSubject) 0;
protected:Observer() {}
};
class ConcreteObserver :public Observer
{string m_state;string m_name;
public:ConcreteObserver(const string name) :m_name(name) {}virtual void Update(Subject* pSubject);
};class Subject
{vectorObserver* m_observers;
public:virtual string GetState() 0;virtual void SetState(const string state) 0;
public:void Attach(Observer* pObserver) {m_observers.emplace_back(pObserver);cout After attached, observers size is: m_observers.size() endl;}void Detach(Observer* pObserver) {m_observers.erase(std::remove_if(m_observers.begin(), m_observers.end(), [](Observer* p) { return p pObserver; }), m_observers.end());cout After detached, observers size is: m_observers.size() endl;}void Notify(){auto it m_observers.begin();while (it ! m_observers.end()) {(*it)-Update(this);it;}}
protected:Subject(){}
};
class ConcreteSubject :public Subject
{string m_state;
public:virtual string GetState() {return m_state;}virtual void SetState(const string state) {m_state state;}
};
Observer.cpp:
#include Observer.hvoid ConcreteObserver::Update(Subject* pSubject) {m_state pSubject-GetState();cout Observer: m_name ,got state from subject: m_state endl;
}
#include Observer.h
int main() {Subject* pSubject new ConcreteSubject();Observer* pObserver1 new ConcreteObserver(obs1);Observer* pObserver2 new ConcreteObserver(obs2);pSubject-Attach(pObserver1);pSubject-Attach(pObserver2);pSubject-SetState(hello1);pSubject-Notify();pSubject-Detach(pObserver1);pSubject-SetState(hello2);pSubject-Notify();delete pObserver2;delete pObserver1;delete pSubject;return 0;
}
运行结果 6.1 目标和观察者之间只知道彼此的抽象类(3.1)。 6.2 Subject::Notify里的循环就是广播观察者自己决定是否处理某一通知(3.2)。 6.3 使用ChangeMananger会使代码复杂些但简化了Subject且使更新策略更加灵活。
使用ChangeMananger代码示意
#pragma once
#include string
#include iostream
#include vector
#include map
using namespace std;class Subject;class Observer
{
public:virtual void Update(Subject* pSubject) 0;virtual string GetName() 0;
protected:Observer() {}
};
class ConcreteObserver :public Observer
{string m_state;string m_name;
public:ConcreteObserver(const string name) :m_name(name) {}virtual string GetName() { return m_name; }virtual void Update(Subject* pSubject);
};class ChangeManager;
class SimpleChangeManager;class Subject
{ChangeManager* m_pChangeManager;
public:virtual string GetState() 0;virtual void SetState(const string state) 0;virtual ~Subject();
public:void Attach(Observer* pObserver);void Detach(Observer* pObserver);void Notify();
protected:Subject();
};
class ConcreteSubject :public Subject
{string m_state;
public:ConcreteSubject() {}virtual string GetState() {return m_state;}virtual void SetState(const string state) {m_state state;}
};class ChangeManager
{
public:virtual void Register(Subject* pSubject, Observer* pObserver) 0;virtual void Unregister(Subject* pSubject, Observer* pObserver) 0;virtual void Notify() 0;
protected:ChangeManager() {}
};class SimpleChangeManager :public ChangeManager
{mapSubject*, vectorObserver* m_mapSubjects;
private:static SimpleChangeManager* s_instance;
public:static ChangeManager* Instance() {if (0 s_instance) {s_instance new SimpleChangeManager();}return s_instance;}static void DelInstance() {delete s_instance;s_instance 0;}
public:virtual void Register(Subject* pSubject, Observer* pObserver) {vectorObserver* observers m_mapSubjects[pSubject];auto it find(observers.begin(), observers.end(), pObserver);if (it observers.end()) {observers.emplace_back(pObserver);cout pObserver-GetName() is registered successful endl;}else {cout pObserver-GetName() is already registered endl;}}virtual void Unregister(Subject* pSubject, Observer* pObserver) {auto it m_mapSubjects.find(pSubject);if (it m_mapSubjects.end()) {cout No need unregister in map for: pObserver-GetName() endl;}else {vectorObserver* observers m_mapSubjects[pSubject];auto itRemove remove_if(observers.begin(), observers.end(), [](Observer* p) { return p pObserver; });if (itRemove observers.end()) {cout No need unregister in vector for: pObserver-GetName() endl;}else {observers.erase(itRemove, observers.end());cout pObserver-GetName() is unregistered successful endl;if (observers.size() 0) {m_mapSubjects.erase(pSubject);}}}}virtual void Notify() {for (auto pair : m_mapSubjects) {vectorObserver* observers pair.second;auto it observers.begin();while (it ! observers.end()) {(*it)-Update(pair.first);it;}}}
protected:SimpleChangeManager() {}
}; Observer.cpp:
#include Observer.hvoid ConcreteObserver::Update(Subject* pSubject) {m_state pSubject-GetState();cout Observer: m_name ,got state from subject: m_state endl;
}Subject::Subject() {m_pChangeManager SimpleChangeManager::Instance();
}
Subject::~Subject() {m_pChangeManager 0;SimpleChangeManager::DelInstance();
}
void Subject::Attach(Observer* pObserver) {m_pChangeManager-Register(this, pObserver);
}
void Subject::Detach(Observer* pObserver) {m_pChangeManager-Unregister(this, pObserver);
}
void Subject::Notify()
{m_pChangeManager-Notify();
}SimpleChangeManager* SimpleChangeManager::s_instance 0;
#include Observer.h
int main() {Subject* pSubject new ConcreteSubject();Observer* pObserver1 new ConcreteObserver(obs1);Observer* pObserver2 new ConcreteObserver(obs2);pSubject-Attach(pObserver1);pSubject-Attach(pObserver2);pSubject-Attach(pObserver1);pSubject-SetState(hello1);pSubject-Notify();pSubject-Detach(pObserver1);pSubject-Detach(pObserver1);pSubject-SetState(hello2);pSubject-Notify();pSubject-Detach(pObserver2);pSubject-Detach(pObserver2);delete pObserver2;delete pObserver1;delete pSubject;return 0;
} 运行结果