沈阳网站建设专业公司,dede 建设网站,国内产品网站建设,网站建设中 html全局变量#xff0c;int monster 10000;定义英雄类hero#xff0c;受保护的属性string name#xff0c;int hp,int attck#xff1b;公有的无参构造#xff0c;有参构造#xff0c;虚成员函数 void Atk(){blood-0;}#xff0c;法师类继承自英雄类#xff0c;私有属性 …全局变量int monster 10000;定义英雄类hero受保护的属性string nameint hp,int attck公有的无参构造有参构造虚成员函数 void Atk(){blood-0;}法师类继承自英雄类私有属性 int ap_atk50重写虚成员函数void Atk(){blood-(attckap_atk);}射手类继承自英雄类私有属性 int ac_atk 100重写虚成员函数void Atk(){blood-(attckac_atk);}实例化类对象判断怪物何时被杀死。(能写多少写多少)
#include iostreamusing namespace std;
//血量
int blood 10000;class hero{
protected:string name;int hp;int attck;
public:hero():name(na),hp(0),attck(0){}hero(string name,int hp,int attck):name(name),hp(hp),attck(attck){}virtual void Atk(){blood-0;}
};class mage:public hero{int ap_atk 50;
public:mage(){}mage(string name,int hp,int attck):hero(name,hp,attck){}void Atk(){blood -(attckap_atk);}
};class shooter:public hero{int ac_atk 100;
public:shooter(){}shooter(string name,int hp,int attck):hero(name,hp,attck){}void Atk(){blood-(attckac_atk);}
};int main()
{shooter sh(test,100,1000);int count 0;while (blood0) {sh.Atk();count;}cout count count endl;// mage sh1(test,100,1000);
// int count1 0;
// while (blood0) {
// sh1.Atk();
// count1;
// }
// cout count count1 endl;return 0;
}
2. 思维导图