汕尾北京网站建设,网站建设中项目经理的职责,个人网站有什么内容,廊坊教育云网站建设一、需求分析
实现斗地主游戏可以涉及以下几个关键步骤和思路#xff1a; 游戏规则定义#xff1a;首先#xff0c;你需要明确斗地主游戏的规则#xff0c;包括牌的花色和大小、玩家数量、发牌顺序、出牌规则、胜利条件等。 牌的表示和初始化#xff1a;定义一套扑克牌的…一、需求分析
实现斗地主游戏可以涉及以下几个关键步骤和思路 游戏规则定义首先你需要明确斗地主游戏的规则包括牌的花色和大小、玩家数量、发牌顺序、出牌规则、胜利条件等。 牌的表示和初始化定义一套扑克牌的数据结构可以使用数字或字符表示每张牌例如使用数字1-54或字符2-3A等。然后初始化一副完整的牌并进行洗牌操作。 发牌和牌局管理根据游戏规则按照特定的发牌顺序将牌分发给玩家可以使用列表或数组来保存每个玩家手中的牌。同时需要维护当前牌局的状态例如当前轮到哪个玩家出牌、当前出牌的牌型和大小等。 出牌逻辑和判断实现出牌阶段的逻辑根据规则判断玩家出的牌是否合法并进行相应的处理。需要考虑牌型的判断如单牌、对子、顺子、炸弹等和大小比较以及特殊牌型的处理如王炸。 AI策略和智能出牌如果要实现AI玩家你可以设计一套策略来指导AI玩家在出牌时的决策。这可能涉及牌型的分析、记忆其他玩家出的牌、考虑当前胜利条件、权衡出牌的风险等。 回合轮换和胜利条件判断在游戏中玩家的出牌轮换直到其中一位玩家出完所有手牌或达到游戏规定的胜利条件。需要在每轮出牌后更新当前出牌玩家并判断是否满足胜利条件。 用户界面和交互可以通过命令行界面、图形界面或网络界面等方式提供用户与游戏进行交互的界面。用户可以进行出牌、pass、查看牌等操作。 异常处理和错误检测要考虑用户输入的合法性检查和异常处理以避免程序崩溃或发生错误。
以上是一个基本的斗地主游戏实现的思路具体的实现细节会有所不同可以根据自己的编程语言和技术选择进行具体的开发。
二、主要实现思路
【文字思路】
先创建HashMap,键是编号值是牌创建ArrayList存储编号创建花色数组和点数数组从0开始往HashMap里面存储编号并存储对应的牌同时往ArrayList里面存储编号洗牌(洗的是编号)用Collections的shuffle()方法实现发牌(洗的是编号)用Collections的shuffle()方法实现发牌(发的也是编号为了保证编号是排序的创建TreeSet集合接收)定义方法看牌(遍历TreeSet集合获取编号到HashMap集合找对应的牌)最后调用看牌方法。
【图片思路】 【发牌结果】 【主要代码】
public class PlayerOperation extends Thread {//游戏主界面GameJFrame gameJFrame;//是否能够出牌boolean isRun true;//倒计时int i;public PlayerOperation(GameJFrame m, int i) {this.gameJFrame m;this.i i;}Overridepublic void run() {while (i -1 isRun) {gameJFrame.time[1].setText(倒计时: i--);sleep(1);}if (i -1) {gameJFrame.time[1].setText(不抢);}gameJFrame.landlord[0].setVisible(false);gameJFrame.landlord[1].setVisible(false);for (Poker poker2 : gameJFrame.playerList.get(1)) {poker2.setCanClick(true);// 可被点击}if (gameJFrame.time[1].getText().equals(抢地主)) {gameJFrame.playerList.get(1).addAll(gameJFrame.lordList);openlord(true);sleep(2);Common.order(gameJFrame.playerList.get(1));Common.rePosition(gameJFrame, gameJFrame.playerList.get(1), 1);gameJFrame.publishCard[1].setEnabled(false);setlord(1);} else {if (Common.getScore(gameJFrame.playerList.get(0)) Common.getScore(gameJFrame.playerList.get(2))) {gameJFrame.time[2].setText(抢地主);gameJFrame.time[2].setVisible(true);setlord(2);openlord(true);sleep(3);gameJFrame.playerList.get(2).addAll(gameJFrame.lordList);Common.order(gameJFrame.playerList.get(2));Common.rePosition(gameJFrame, gameJFrame.playerList.get(2), 2);openlord(false);} else {gameJFrame.time[0].setText(抢地主);gameJFrame.time[0].setVisible(true);setlord(0);openlord(true);sleep(3);gameJFrame.playerList.get(0).addAll(gameJFrame.lordList);Common.order(gameJFrame.playerList.get(0));Common.rePosition(gameJFrame, gameJFrame.playerList.get(0), 0);openlord(false);}}gameJFrame.landlord[0].setVisible(false);gameJFrame.landlord[1].setVisible(false);turnOn(false);for (int i 0; i 3; i) {gameJFrame.time[i].setText(不要);gameJFrame.time[i].setVisible(false);}gameJFrame.turn gameJFrame.dizhuFlag;while (true) {if (gameJFrame.turn 1) {if (gameJFrame.time[0].getText().equals(不要) gameJFrame.time[2].getText().equals(不要))gameJFrame.publishCard[1].setEnabled(false);else {gameJFrame.publishCard[1].setEnabled(true);}turnOn(true);timeWait(30, 1);turnOn(false);gameJFrame.turn (gameJFrame.turn 1) % 3;if (win())break;}if (gameJFrame.turn 0) {computer0();gameJFrame.turn (gameJFrame.turn 1) % 3;if (win())break;}if (gameJFrame.turn 2) {computer2();gameJFrame.turn (gameJFrame.turn 1) % 3;if (win())break;}}}//定义一个方法用来暂停N秒//参数为等待的时间//因为线程中的sleep方法有异常直接调用影响阅读public void sleep(int i) {try {Thread.sleep(i * 1000);} catch (InterruptedException e) {e.printStackTrace();}}public void openlord(boolean is) {for (int i 0; i 3; i) {if (is)gameJFrame.lordList.get(i).turnFront();else {gameJFrame.lordList.get(i).turnRear();}gameJFrame.lordList.get(i).setCanClick(true);}}public void setlord(int i) {Point point new Point();if (i 1) {point.x 80;point.y 430;gameJFrame.dizhuFlag 1;}if (i 0) {point.x 80;point.y 20;gameJFrame.dizhuFlag 0;}if (i 2) {point.x 700;point.y 20;gameJFrame.dizhuFlag 2;}gameJFrame.dizhu.setLocation(point);gameJFrame.dizhu.setVisible(true);}public void turnOn(boolean flag) {gameJFrame.publishCard[0].setVisible(flag);gameJFrame.publishCard[1].setVisible(flag);}public void computer0() {timeWait(1, 0);ShowCard(0);}public void computer2() {timeWait(1, 2);ShowCard(2);}public void ShowCard(int role) {int orders[] new int[]{4, 3, 2, 1, 5};Model model Common.getModel(gameJFrame.playerList.get(role), orders);ArrayListString list new ArrayList();if (gameJFrame.time[(role 1) % 3].getText().equals(不要) gameJFrame.time[(role 2) % 3].getText().equals(不要)) {if (model.a123.size() 0) {list.add(model.a123.get(model.a123.size() - 1));} else if (model.a3.size() 0) {if (model.a1.size() 0) {list.add(model.a1.get(model.a1.size() - 1));} else if (model.a2.size() 0) {list.add(model.a2.get(model.a2.size() - 1));}list.add(model.a3.get(model.a3.size() - 1));} else if (model.a112233.size() 0) {list.add(model.a112233.get(model.a112233.size() - 1));} else if (model.a111222.size() 0) {String name[] model.a111222.get(0).split(,);if (name.length / 3 model.a1.size()) {list.add(model.a111222.get(model.a111222.size() - 1));for (int i 0; i name.length / 3; i)list.add(model.a1.get(i));} else if (name.length / 3 model.a2.size()) {list.add(model.a111222.get(model.a111222.size() - 1));for (int i 0; i name.length / 3; i)list.add(model.a2.get(i));}} else if (model.a2.size() (model.a111222.size() * 2 model.a3.size())) {list.add(model.a2.get(model.a2.size() - 1));} else if (model.a1.size() (model.a111222.size() * 2 model.a3.size())) {list.add(model.a1.get(model.a1.size() - 1));} else if (model.a4.size() 0) {int sizea1 model.a1.size();int sizea2 model.a2.size();if (sizea1 2) {list.add(model.a1.get(sizea1 - 1));list.add(model.a1.get(sizea1 - 2));list.add(model.a4.get(0));} else if (sizea2 2) {list.add(model.a2.get(sizea1 - 1));list.add(model.a2.get(sizea1 - 2));list.add(model.a4.get(0));} else {list.add(model.a4.get(0));}}} else {if (role ! gameJFrame.dizhuFlag) {int f 0;if (gameJFrame.time[gameJFrame.dizhuFlag].getText().equals(不要)) {f 1;}if ((role 1) % 3 gameJFrame.dizhuFlag) {if ((Common.jugdeType(gameJFrame.currentList.get((role 2) % 3)) ! PokerType.c1|| Common.jugdeType(gameJFrame.currentList.get((role 2) % 3)) ! PokerType.c2) gameJFrame.currentList.get(gameJFrame.dizhuFlag).size() 1)f 1;if (gameJFrame.currentList.get((role 2) % 3).size() 0 Common.getValue(gameJFrame.currentList.get((role 2) % 3).get(0)) 13)f 1;}if (f 1) {gameJFrame.time[role].setVisible(true);gameJFrame.time[role].setText(不要);return;}}int can 0;if (role gameJFrame.dizhuFlag) {if (gameJFrame.playerList.get((role 1) % 3).size() 5 || gameJFrame.playerList.get((role 2) % 3).size() 5)can 1;} else {if (gameJFrame.playerList.get(gameJFrame.dizhuFlag).size() 5)can 1;}ArrayListPoker player;if (gameJFrame.time[(role 2) % 3].getText().equals(不要))player gameJFrame.currentList.get((role 1) % 3);elseplayer gameJFrame.currentList.get((role 2) % 3);PokerType cType Common.jugdeType(player);if (cType PokerType.c1) {if (can 1)model Common.getModel(gameJFrame.playerList.get(role), new int[]{1, 4, 3, 2, 5});AI_1(model.a1, player, list, role);} else if (cType PokerType.c2) {if (can 1)model Common.getModel(gameJFrame.playerList.get(role), new int[]{2, 4, 3, 5, 1});AI_1(model.a2, player, list, role);} else if (cType PokerType.c3) {AI_1(model.a3, player, list, role);} else if (cType PokerType.c4) {AI_1(model.a4, player, list, role);} else if (cType PokerType.c31) {if (can 1)model Common.getModel(gameJFrame.playerList.get(role), new int[]{3, 1, 4, 2, 5});AI_2(model.a3, model.a1, player, list, role);} else if (cType PokerType.c32) {if (can 1)model Common.getModel(gameJFrame.playerList.get(role), new int[]{3, 2, 4, 5, 1});AI_2(model.a3, model.a2, player, list, role);} else if (cType PokerType.c411) {AI_5(model.a4, model.a1, player, list, role);} else if (cType PokerType.c422) {AI_5(model.a4, model.a2, player, list, role);} else if (cType PokerType.c123) {if (can 1)model Common.getModel(gameJFrame.playerList.get(role), new int[]{5, 3, 2, 4, 1});AI_3(model.a123, player, list, role);} else if (cType PokerType.c112233) {if (can 1)model Common.getModel(gameJFrame.playerList.get(role), new int[]{2, 4, 3, 5, 1});AI_3(model.a112233, player, list, role);} else if (cType PokerType.c11122234) {AI_4(model.a111222, model.a1, player, list, role);} else if (cType PokerType.c1112223344) {AI_4(model.a111222, model.a2, player, list, role);}if (list.size() 0 can 1) {int len4 model.a4.size();if (len4 0)list.add(model.a4.get(len4 - 1));}}gameJFrame.currentList.get(role).clear();if (list.size() 0) {Point point new Point();if (role 0)point.x 200;if (role 2)point.x 550;if (role 1) {point.x (770 / 2) - (gameJFrame.currentList.get(1).size() 1) * 15 / 2;point.y 300;}point.y (400 / 2) - (list.size() 1) * 15 / 2;ArrayListPoker temp new ArrayList();for (int i 0, len list.size(); i len; i) {ListPoker pokers getCardByName(gameJFrame.playerList.get(role), list.get(i));for (Poker poker : pokers) {temp.add(poker);}}temp Common.getOrder2(temp);for (Poker poker : temp) {Common.move(poker, poker.getLocation(), point);point.y 15;gameJFrame.container.setComponentZOrder(poker, 0);gameJFrame.currentList.get(role).add(poker);gameJFrame.playerList.get(role).remove(poker);}Common.rePosition(gameJFrame, gameJFrame.playerList.get(role), role);} else {gameJFrame.time[role].setVisible(true);gameJFrame.time[role].setText(不要);}for (Poker poker : gameJFrame.currentList.get(role))poker.turnFront();}public List getCardByName(ListPoker list, String n) {String[] name n.split(,);ArrayList cardsList new ArrayList();int j 0;for (int i 0, len list.size(); i len; i) {if (j name.length list.get(i).getName().equals(name[j])) {cardsList.add(list.get(i));i 0;j;}}return cardsList;}public void AI_3(ListString model, ListPoker player, ListString list, int role) {for (int i 0, len model.size(); i len; i) {String[] s model.get(i).split(,);if (s.length player.size() getValueInt(model.get(i)) Common.getValue(player.get(0))) {list.add(model.get(i));return;}}}public void AI_4(ListString model1, ListString model2, ListPoker player, ListString list, int role) {player Common.getOrder2(player);int len1 model1.size();int len2 model2.size();if (len1 1 || len2 1)return;for (int i 0; i len1; i) {String[] s model1.get(i).split(,);String[] s2 model2.get(0).split(,);if ((s.length / 3 len2) (s.length * (3 s2.length) player.size()) getValueInt(model1.get(i)) Common.getValue(player.get(0))) {list.add(model1.get(i));for (int j 1; j s.length / 3; j)list.add(model2.get(len2 - j));}}}public void AI_5(ListString model1, ListString model2, ListPoker player, ListString list, int role) {player Common.getOrder2(player);int len1 model1.size();int len2 model2.size();if (len1 1 || len2 2)return;for (int i 0; i len1; i) {if (getValueInt(model1.get(i)) Common.getValue(player.get(0))) {list.add(model1.get(i));for (int j 1; j 2; j)list.add(model2.get(len2 - j));}}}public void AI_1(ListString model, ListPoker player, ListString list, int role) {for (int len model.size(), i len - 1; i 0; i--) {if (getValueInt(model.get(i)) Common.getValue(player.get(0))) {list.add(model.get(i));break;}}}public void AI_2(ListString model1, ListString model2, ListPoker player, ListString list, int role) {player Common.getOrder2(player);int len1 model1.size();int len2 model2.size();if (len1 0 model1.get(0).length() 10) {list.add(model1.get(0));System.out.println(王炸);return;}if (len1 1 || len2 1)return;for (int len len1, i len - 1; i 0; i--) {if (getValueInt(model1.get(i)) Common.getValue(player.get(0))) {list.add(model1.get(i));break;}}list.add(model2.get(len2 - 1));if (list.size() 2)list.clear();}public void timeWait(int n, int player) {if (gameJFrame.currentList.get(player).size() 0)Common.hideCards(gameJFrame.currentList.get(player));if (player 1) {int i n;while (gameJFrame.nextPlayer false i 0) {gameJFrame.time[player].setText(倒计时: i);gameJFrame.time[player].setVisible(true);sleep(1);i--;}if (i -1 player 1) {ShowCard(1);}gameJFrame.nextPlayer false;} else {for (int i n; i 0; i--) {sleep(1);gameJFrame.time[player].setText(倒计时: i);gameJFrame.time[player].setVisible(true);}}gameJFrame.time[player].setVisible(false);}public int getValueInt(String n) {String name[] n.split(,);String s name[0];int i Integer.parseInt(s.substring(2, s.length()));if (s.substring(0, 1).equals(5))i 3;if (s.substring(2, s.length()).equals(1) || s.substring(2, s.length()).equals(2))i 13;return i;}public boolean win() {for (int i 0; i 3; i) {if (gameJFrame.playerList.get(i).size() 0) {String s;if (i 1) {s 恭喜你胜利了!;} else {s 恭喜电脑 i ,赢了! 你的智商有待提高哦;}for (int j 0; j gameJFrame.playerList.get((i 1) % 3).size(); j)gameJFrame.playerList.get((i 1) % 3).get(j).turnFront();for (int j 0; j gameJFrame.playerList.get((i 2) % 3).size(); j)gameJFrame.playerList.get((i 2) % 3).get(j).turnFront();JOptionPane.showMessageDialog(gameJFrame, s);return true;}}return false;}
}
三、效果展示
1、游戏界面 2、地主牌 3、出牌 四、完整代码获取
经典项目Java入门实现斗地主小游戏资源-CSDN文库