网站建设的方法有哪些方面,临沂市兰山区建设局网站,做网站代理商好赚吗?,网站建设怎么插图片欢迎来到程序小院 怪物联萌
玩法#xff1a;将怪物连体#xff0c;怪物只能直线上下左右移动#xff0c;躲过障碍物#xff0c;共16关卡#xff0c;
不同关卡不同界面#xff0c;遇到金币记得吃掉金币哦#xff0c;会获得更高分数#xff0c;快去闯关吧^^。开始游戏ht… 欢迎来到程序小院 怪物联萌
玩法将怪物连体怪物只能直线上下左右移动躲过障碍物共16关卡
不同关卡不同界面遇到金币记得吃掉金币哦会获得更高分数快去闯关吧^^。开始游戏https://www.ormcc.com/play/gameStart/264 html
canvas idcanvas width638 height893/canvascss
body,html {margin: 0;padding: 0; background-color: #fff;height: 100%;width: 100%;display:block;-webkit-touch-callout: none;-webkit-user-select: none;-khtml-user-select: none;-moz-user-select: none;-ms-user-select: none;user-select: none;
}#canvas {background-color: #fff;margin: 0;padding: 0;position: absolute;top: 50%;left: 50%;margin-top: -172px;margin-left: -160px;z-index: 1;
}js
function isArrayContains(e, t) {return -1 e.indexOf(t)
}
function y185(e, t) {e.cacheCanvas t.cacheCanvas;e.cacheID t.cacheID;e._cacheWidth t._cacheWidth;e._cacheHeight t._cacheHeight;e._cacheOffsetX t._cacheOffsetX;e._cacheOffsetY t._cacheOffsetY;e._cacheScale t._cacheScale
}
function y96(e) {isLevelEditor console.log(e)
}
function y506(e) {e.scaleX e.scaleY 1.2 * y164 * (e.defaultScale ? e.defaultScale : 1)
}
function y380(e) {e.scaleX e.scaleY y164 * (e.defaultScale ? e.defaultScale : 1)
}
function y206(e) {e.parent e.parent.removeChild(e)
}
function y110(e, t) {y206(e);t t.addChild(e)
}
function y110WithIndex(e, t, n) {y206(e);t t.addChildAt(e, n)
}
function setSpriteScale(e, t) {e.scaleX e.scaleY t
}
function y124(e, t, n, r) {r.text ! n (r.text n, n r.getBounds(), r.x e - (n.width 1) * r.scaleX, t (r.y t - (40 1) * r.scaleY))
}
function setAnimationSpeed(e, t) {e._animation.speed t
}
function setNextAnimation(e, t) {e._animation.next t
}
function randomizeAnimFrame(e) {e.currentAnimationFrame Math.floor(30 * Math.random())
}
function createReverseAnim(e, t) {var n REVERSE_y287 t;if (!e.getAnimation(n)) {for (var r e.getAnimation(t), i {name: n,next: r.next,speed: r.speed,frames: []}, s r.frames.length - 1; 0 s; s--) i.frames.push(r.frames[s]);e._animations.push(n);e._data[n] i}
}
function playReverseAnim(e, t) {e.gotoAndPlay(REVERSE_y287 t)
}
function y306() {y328 y481(160, 322, .8, sponsorLogoFrame, y254, null, null)
}
function y379(e, t, n, r, i, s, o, u, a) {y328 || y306();y110(y328, r);n * .7;y139 t;y502 e 10;y83 s;y108 o;y328.scaleX y328.scaleY n;y328.alpha i ? i : 1;y78 u;y147();(e y355.getAnimation(sponsorLogoFrame)) e.frames 0 e.frames.length (e y355.getFrameBounds(e.frames[0]), y328.setBoundingBox(e.x * n, e.y * n, e.width * n,e.height * n))
}
function y147() {y328 (y328.x y502, y328.y y139, y83 y93 ? y328.x y170() : y83 y232 (y328.x - y170()), y108 y280 ? y328.y y199() / y78 : y108 y73 (y328.y - y199() / y78))
}
function startSponsorAds() {sponsorApi (isAdPauseSoundMuted isMute, sponsorApi.GameBreak.request(onAdBeginPause,onAdEndUnpause))
}
function onAdBeginPause() {y96(ad pause, , sound is muted: isMute);isAdPauseSoundMuted isMute;isMute !0;stopBgMusic()
}
function onAdEndUnpause() {y96(ad unpause, sound was muted: isAdPauseSoundMuted);(isMute isAdPauseSoundMuted) || y452()
}
function initParticleManager() {y497.addChild(y262)
}
function setParticlesToFront() {y110(y262, y497)
}
function y53Explode(e, t, n, r, i, s) {for (var o, u 0; u n; u) {o u * (2 * Math.PI / n);partSin Math.cos(o);partCos Math.sin(o);o y53(r, e, t, 1, i ? i : y262);if (!o) break;setParticleParamsByIndex(o, s ? s : 0)}
}
function setParticleParamsByIndex(e, t) {var n 1.3;e.y14 0;e.y11 20 * Math.random();0 t ? (e.maxScale .7, e.y37 .2 * FPS, partScale .2 .2 * Math.random()) : 1 t ? (n 4, e.maxScale 1.3, e.y37 .3 * FPS, e.y14 0, e.y11lpha .05, e.y11 20 * Math.random(), partScale .4 .6 * Math.random()) : 2 t (n 2, e.maxScale 1.3, e.vis.alpha 1, e.y37 .3 * FPS, e.y11 20 * Math.random(), partScale .4 .6 * Math.random());e.vis.scaleX e.vis.scaleY partScale;e.y9 (n Math.random() * n) * partCos;e.y10 (n Math.random() * n) * partSin
}
function createDiePart(e, t) {var n y53(y509, e, t, 1, y262);n (n.y38(11), n.y39(deathanimv, !0), n.y11lpha .05, n.y37 1.5 * FPS, n.y9 0, n.y10 -1, n.y11 0)
}
function createGoodPlayExplode(e, t) {for (var n, r 0 t ? 90 : -120, i 0; 8 i; i) {var s i * (Math.PI / 2 / 8) - Math.PI / 4;0 t (s Math.PI);var o Math.cos(s),s Math.sin(s);n .2 .2 * Math.random();n y53(y160, r, 0, n, monsterCont);if (!n) break;n.y39(particle1v);n.y11lpha .1;n.y34 .02;n.vis.visible !1;n.y37 .5 * FPS;n.maxScale .6;n.y9 (1.5 1.5 * Math.random()) * o;n.y10 (1.5 1.5 * Math.random()) * s;n.y11 20 * Math.random()}
}
function y292(e, t, n) {if (e y53(y509, e, t, .8, y262)) e.y38(n), e.y37 .2 * FPS, e.y9 0, e.y10 -.8, e.y11 0
}
function createGlassExplode(e, t) {for (var n, r e, i t, s 0; 4 s; s) {switch (s) {case 0:r e - 10;i t - 30;break;case 1:r e 10;i t - 30;break;case 2:r e - 10;i t - 10;break;case 3:r e 10, i t - 10}n y53(PART_GLASS_TYPE, r, i, 1, y262);if (!n) break;n.y14 0;n.maxScale 0;n.y14 0;n.y11lpha .08;n.y34 -.08;n.isReverse !0;partScale 1;n.vis.scaleX n.vis.scaleY partScale;n.y11 30 * Math.random() - 15;n.y9 1.3 - 2.6 * Math.random();n.y10 1.3 - 2.6 * Math.random()}
}
function y456() {var e y53(y509, 160, topVisionLine y52 / 2, 1, y262);e (e.y38(11), e.y11lpha 1, e.y37 1.5 * FPS, e.y9 0, e.y10 0, e.y11 0, e.vis.rotation -360, e.vis.scaleX e.vis.scaleY .1, createjs.Tween.get(e.vis, {override: !0}).to({rotation: 0,scaleX: 1,scaleY: 1}, 600).wait(600).to({alpha: 0}, 200))
}
function createAchievPart(e) {for (var t 210, n 10, r 0, i, s 0; s y311.length; s) i y311[s], i.type PART_ACHIEV_TYPE (t i.vis.y - 50, n 200, r);if (i y53(PART_ACHIEV_TYPE, -130, t, .8, y497)) i.y39(achievdesc e), i.y11lpha 1, i.y37 3.2 * FPS .2 * r, i.y9 0, i.y10 0, i.y11 0, i.vis.rotation 0, i.vis.scaleX i.vis.scaleY .7, i.vis.alpha 1, createjs.Tween.get(i.vis, {override: !0}).wait(n).to({x: 5}, 600, y244).wait(2e3).to({x: -130}, 400, createjs.Ease.sineIn)
}
function y53(e, t, n, r, i) {var s;y311Lenght y311.length;if (y311Lenght y454) {for (var o 0; o y311Lenght; o)if (y311[o].type y160) {s y311[o];break}s || (s y311[0]);s.reset(e, i, r)} else s y453(e, i, r);s.setPos(t, n);isArrayContains(y311, s) || y311.push(s);return s
}
function y134(e) {isArrayContains(disposedParts, e) || disposedParts.push(e)
}
function y453(e, t, n) {if (0 disposedParts.length) {var r disposedParts.pop();r.reset(e, t, n);return r}return new y513(e, t, n)
}
function y195() {y56 y311.length;for (var e 0; e y56; e) y342 y311[e], y342.tick(), y342.isNeedDispose disposeNeededParts.push(y342);for (; 0 disposeNeededParts.length;) disposeNeededParts.pop().dispose()
}
function initField() {ROW_FIELD_END FIELD_ROWS - ROWS_MARGIN - 1;CELL_FIELD_END FIELD_CELLS - CELLS_MARGIN - 1;shadowContainer new createjs.Container;y497.addChild(shadowContainer);y390 new createjs.Container;y497.addChild(y390);for (var e 0; e FIELD_CELLS; e) {for (var t [], n 0; n FIELD_ROWS; n) t.push(BLOCK_SPACE_TYPE);map.push(t)}
}
function createBlock(e, t, n, r) {disposeBlockAt(t, n);e BLOCK_SPACE_TYPE ? map[t][n] BLOCK_SPACE_TYPE : (r || (r defB t r n),e getBlockFromPool(e, y390, r), e.setPos(getXByCell(t), getYByRow(n)), e.setIndex(t, n), e.rememberPos(), isArrayContains(allBlocks, e) || allBlocks.push(e), map[t][n] e, isHero(e) (findFriends(e), allHeroes.push(e)))
}
function getBlockFromPool(e, t, n) {if (0 disposedBlocks.length) {var r disposedBlocks.pop();r.reset(e, t, n);return r}return new BaseBlock(e, t, n)
}
function disposeBlockAt(e, t) {var n getBlockAt(e, t);n n ! BLOCK_SPACE_TYPE n.dispose()
}
function y201(e) {isArrayContains(disposedBlocks, e) || disposedBlocks.push(e)
}
function deleteBlockFromMap(e) {map[e.cell][e.row] e (map[e.cell][e.row] BLOCK_SPACE_TYPE)
}
function getXByCell(e) {return (e 1 - CELLS_MARGIN) * CELL_SIZE MARGIN_LEFT - CELL_SIZE / 2
}
function getYByRow(e) {return (e 1 - ROWS_MARGIN) * CELL_SIZE MARGIN_TOP
}
function getLevelCode() {for (var e [], t 0; t FIELD_CELLS; t) {for (var n [], r 0; r FIELD_ROWS; r) {var i map[t][r];i BLOCK_SPACE_TYPE ? n.push(BLOCK_SPACE_TYPE) : n.push(i.type)}e.push(n)}e.push(getBonusCode());return e
}
function y192ByCode(e) {isLevelLoading !0;disposeLevel();addInstructions();lightsV.visible !0;isShadowDisabled || (shadowContainer.visible !0);for (var t 0; t FIELD_CELLS; t)for (var n e[t], r 0; r FIELD_ROWS; r) {var i n[r]; - 1 i createBlock(i, t, r)}loadBonusesByCode(e[FIELD_CELLS]);y275();isLevelLoading !1;setCloudsVisibility(!0)
}
function disposeLevel() {disposeMinigame();disposeInstructions();for (var e allBlocks.length, t 0; t e; t) allBlocks.pop().dispose();allHeroes [];headHero null;isDangerCollided isLevelCompleted isHeroMoving !1;levelCollectedStarsNum levelTotalStarsNum 0;disposeBonuses();isOldButtonActivated !1
}
function y192(e) {y50 e;y50 y115.length (y50 y115.length - 1);setBgByLevel(y50, !1);IsMinigameLevel(y50) ? loadMinigame(y50) : y192ByCode(y115[y50]);setParticlesToFront();showIngameSponsorLogo();isGamePaused !1
}
function y507() {isDisableWin ? rey192FromEditor() : y192(y50)
function y131() {y50;y50 y115.length (y50 0);y192(y50)
}
function y275() {y390.sortChildren(zOrderSortFunction)
}
function zOrderSortFunction(e, t) {if (e.isFullTop !t.isFullTop) return 1;if (!e.isFullTop t.isFullTop) return -1;if (e.isFullTop t.isFullTop) {if (e.zIndex t.zIndex) return 1;if (e.zIndex t.zIndex) return -1}return e.baseBlock.row t.baseBlock.row ? -1 : e.baseBlock.row t.baseBlock.row ? 1 : e.isOnBottom !t.isOnBottom ? -1 : !e.isOnBottom t.isOnBottom ? 1 : !e.isOnTop t.isOnTop ? -1 : e.isOnTop !t.isOnTop ? 1 : 0
}
function SearchMovePath(e, t) {var n 100,r, i;lastDir t;e.oldFriendsNum e.friends.length;if (t DIR_LEFT || t DIR_RIGHT) {for (var n SearchMininumStepsHoriz(e, t, n), s 0; s e.friends.length; s) r e.friends[s], n SearchMininumStepsHoriz(r, t, n);i StepHorizByDir(e.cell, t, n);updateStarsCollectionStatus(n);if (0 i || i FIELD_CELLS - 1) {e.deadMove(t);return}if (i e.cell) lastDir -1, isHeroMoving !1, e.restorePosWithFriends();else {for (s 0; s e.friends.length; s) {r e.friends[s];var o StepHorizByDir(r.cell, t, n);relocate(r, o, r.row)}e.move(i, e.row, getXByCell(i), getYByRow(e.row));playLaunchSound()}} else if (t DIR_UP || t DIR_BOTTOM) {n SearchMininumStepsVert(e, t, n);for (s 0; s e.friends.length; s) r e.friends[s], n SearchMininumStepsVert(r, t, n);i StepVertByDir(e.row, t, n);updateStarsCollectionStatus(n);if (0 i || i FIELD_ROWS - 1) {e.deadMove(t);return}if (i e.row) lastDir -1, isHeroMoving !1, e.restorePosWithFriends();else {for (s 0; s e.friends.length; s) r e.friends[s], o StepVertByDir(r.row, t, n), relocate(r, r.cell, o);e.move(e.cell, i, getXByCell(e.cell), getYByRow(i));playLaunchSound()}}resetStarsCollectionSteps()
}
function SearchMininumStepsVert(e, t, n) {if (!isNextVertAreFriend(e, t)) {t SearchLastFreeRow(e, t);e Math.abs(t - e.row);if (t ROWS_MARGIN || t ROW_FIELD_END) e 100;if (e n) return e}return n
}
function isNextVertAreFriend(e, t) {var n StepVertByDir(e.row, t, 1);return (n getBlockAt(e.cell, n)) ? isHero(n) : !1
}
function SearchLastFreeRow(e, t) {var n StepVertByDir(e.row, t, 1),r 1;for (checkStarCollide(r, e.cell, n); IsFreeOrFriend(e, e.cell, n);) n StepVertByDir(n, t, 1), r 1, checkStarCollide(r, e.cell, n); - 1 n n FIELD_ROWS (n StepVertByDir(n, t, -1));return n
}源码
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