西宁市建设网站价格低,扬州网络推广哪家好,百度域名注册官网,seo入门教学这些游戏你玩过几个#xff1f; 1.贪吃蛇2.吃豆人3.加农炮4.四子棋5. Fly Birdfont color #f3704ab6.记忆#xff1a;数字对拼图游戏#xff08;欢迎挑战#xff01;用时#xff1a;2min#xff09;7.乒乓球8.上课划水必备-井字游戏#xff08;我敢说100%的人都… 这些游戏你玩过几个 1.贪吃蛇2.吃豆人3.加农炮4.四子棋5. Fly Birdfont color #f3704ab6.记忆数字对拼图游戏欢迎挑战用时2min7.乒乓球8.上课划水必备-井字游戏我敢说100%的人都玩过9.将数字滑动到位的拼图游戏10.迷宫我己经晕了你们来 获取更多 1.贪吃蛇 游戏规则使用方向键控制蛇去吃球。每吃一次球蛇身就长出一格。吃到自己或者出界游戏结束。 from random import randrange
from turtle import *
from freegames import square, vectorfood vector(0, 0)
snake [vector(10, 0)]
aim vector(0, -10)def change(x, y):Change snake direction.aim.x xaim.y ydef inside(head):Return True if head inside boundaries.return -200 head.x 190 and -200 head.y 190def move():Move snake forward one segment.head snake[-1].copy()head.move(aim)if not inside(head) or head in snake:square(head.x, head.y, 9, red)update()returnsnake.append(head)if head food:print(Snake:, len(snake))food.x randrange(-15, 15) * 10food.y randrange(-15, 15) * 10else:snake.pop(0)clear()for body in snake:square(body.x, body.y, 9, black)square(food.x, food.y, 9, green)update()ontimer(move, 100)setup(420, 420, 370, 0)
hideturtle()
tracer(False)
listen()
onkey(lambda: change(10, 0), Right)
onkey(lambda: change(-10, 0), Left)
onkey(lambda: change(0, 10), Up)
onkey(lambda: change(0, -10), Down)
move()
done()游戏演示 2.吃豆人 游戏规则用箭头导航控制黄色吃豆人吃掉所有白色食物若被红色的鬼魂抓住游戏结束。 from random import choice
from turtle import *from freegames import floor, vectorstate {score: 0}
path Turtle(visibleFalse)
writer Turtle(visibleFalse)
aim vector(5, 0)
pacman vector(-40, -80)
ghosts [[vector(-180, 160), vector(5, 0)],[vector(-180, -160), vector(0, 5)],[vector(100, 160), vector(0, -5)],[vector(100, -160), vector(-5, 0)],
]
# fmt: off
tiles [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0,0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0,0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,0, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0,0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0,0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0,0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0,0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]
# fmt: ondef square(x, y):Draw square using path at (x, y).path.up()path.goto(x, y)path.down()path.begin_fill()for count in range(4):path.forward(20)path.left(90)path.end_fill()def offset(point):Return offset of point in tiles.x (floor(point.x, 20) 200) / 20y (180 - floor(point.y, 20)) / 20index int(x y * 20)return indexdef valid(point):Return True if point is valid in tiles.index offset(point)if tiles[index] 0:return Falseindex offset(point 19)if tiles[index] 0:return Falsereturn point.x % 20 0 or point.y % 20 0def world():Draw world using path.bgcolor(black)path.color(blue)for index in range(len(tiles)):tile tiles[index]if tile 0:x (index % 20) * 20 - 200y 180 - (index // 20) * 20square(x, y)if tile 1:path.up()path.goto(x 10, y 10)path.dot(2, white)def move():Move pacman and all ghosts.writer.undo()writer.write(state[score])clear()if valid(pacman aim):pacman.move(aim)index offset(pacman)if tiles[index] 1:tiles[index] 2state[score] 1x (index % 20) * 20 - 200y 180 - (index // 20) * 20square(x, y)up()goto(pacman.x 10, pacman.y 10)dot(20, yellow)for point, course in ghosts:if valid(point course):point.move(course)else:options [vector(5, 0),vector(-5, 0),vector(0, 5),vector(0, -5),]plan choice(options)course.x plan.xcourse.y plan.yup()goto(point.x 10, point.y 10)dot(20, red)update()for point, course in ghosts:if abs(pacman - point) 20:returnontimer(move, 100)def change(x, y):Change pacman aim if valid.if valid(pacman vector(x, y)):aim.x xaim.y ysetup(420, 420, 370, 0)
hideturtle()
tracer(False)
writer.goto(160, 160)
writer.color(white)
writer.write(state[score])
listen()
onkey(lambda: change(5, 0), Right)
onkey(lambda: change(-5, 0), Left)
onkey(lambda: change(0, 5), Up)
onkey(lambda: change(0, -5), Down)
world()
move()
done()游戏演示 3.加农炮 游戏规则点击屏幕发射炮弹。炮弹在它的路径上弹出蓝色气球。在气球穿过屏幕之前把它们全部弹出。 from random import randrange
from turtle import *from freegames import vectorball vector(-200, -200)
speed vector(0, 0)
targets []def tap(x, y):Respond to screen tap.if not inside(ball):ball.x -199ball.y -199speed.x (x 200) / 25speed.y (y 200) / 25def inside(xy):Return True if xy within screen.return -200 xy.x 200 and -200 xy.y 200def draw():Draw ball and targets.clear()for target in targets:goto(target.x, target.y)dot(20, blue)if inside(ball):goto(ball.x, ball.y)dot(6, red)update()def move():Move ball and targets.if randrange(40) 0:y randrange(-150, 150)target vector(200, y)targets.append(target)for target in targets:target.x - 0.5if inside(ball):speed.y - 0.35ball.move(speed)dupe targets.copy()targets.clear()for target in dupe:if abs(target - ball) 13:targets.append(target)draw()for target in targets:if not inside(target):returnontimer(move, 50)setup(420, 420, 370, 0)
hideturtle()
up()
tracer(False)
onscreenclick(tap)
move()
done()游戏演示 4.四子棋 游戏规则单击行可放置光盘。第一个垂直、水平或对角连接四张光盘的玩家获胜。 from turtle import *from freegames import lineturns {red: yellow, yellow: red}
state {player: yellow, rows: [0] * 8}def grid():Draw Connect Four grid.bgcolor(light blue)for x in range(-150, 200, 50):line(x, -200, x, 200)for x in range(-175, 200, 50):for y in range(-175, 200, 50):up()goto(x, y)dot(40, white)update()def tap(x, y):Draw red or yellow circle in tapped row.player state[player]rows state[rows]row int((x 200) // 50)count rows[row]x ((x 200) // 50) * 50 - 200 25y count * 50 - 200 25up()goto(x, y)dot(40, player)update()rows[row] count 1state[player] turns[player]setup(420, 420, 370, 0)
hideturtle()
tracer(False)
grid()
onscreenclick(tap)
done()游戏演示 5. Fly Bird 游戏规则点击屏幕来拍打鸟的翅膀。飞过屏幕被黑色乌鸦碰到游戏结束。 from random import *
from turtle import *from freegames import vectorbird vector(0, 0)
balls []def tap(x, y):Move bird up in response to screen tap.up vector(0, 30)bird.move(up)def inside(point):Return True if point on screen.return -200 point.x 200 and -200 point.y 200def draw(alive):Draw screen objects.clear()goto(bird.x, bird.y)if alive:dot(10, green)else:dot(10, red)for ball in balls:goto(ball.x, ball.y)dot(20, black)update()def move():Update object positions.bird.y - 5for ball in balls:ball.x - 3if randrange(10) 0:y randrange(-199, 199)ball vector(199, y)balls.append(ball)while len(balls) 0 and not inside(balls[0]):balls.pop(0)if not inside(bird):draw(False)returnfor ball in balls:if abs(ball - bird) 15:draw(False)returndraw(True)ontimer(move, 50)setup(420, 420, 370, 0)
hideturtle()
up()
tracer(False)
onscreenclick(tap)
move()
done()游戏演示 6.记忆数字对拼图游戏欢迎挑战用时2min 游戏规则单击方格用于显示数字。匹配两个数字方格将显示从而显示图像。 from random import *
from turtle import *from freegames import pathcar path(car.gif)
tiles list(range(32)) * 2
state {mark: None}
hide [True] * 64def square(x, y):Draw white square with black outline at (x, y).up()goto(x, y)down()color(black, white)begin_fill()for count in range(4):forward(50)left(90)end_fill()def index(x, y):Convert (x, y) coordinates to tiles index.return int((x 200) // 50 ((y 200) // 50) * 8)def xy(count):Convert tiles count to (x, y) coordinates.return (count % 8) * 50 - 200, (count // 8) * 50 - 200def tap(x, y):Update mark and hidden tiles based on tap.spot index(x, y)mark state[mark]if mark is None or mark spot or tiles[mark] ! tiles[spot]:state[mark] spotelse:hide[spot] Falsehide[mark] Falsestate[mark] Nonedef draw():Draw image and tiles.clear()goto(0, 0)shape(car)stamp()for count in range(64):if hide[count]:x, y xy(count)square(x, y)mark state[mark]if mark is not None and hide[mark]:x, y xy(mark)up()goto(x 2, y)color(black)write(tiles[mark], font(Arial, 30, normal))update()ontimer(draw, 100)shuffle(tiles)
setup(420, 420, 370, 0)
addshape(car)
hideturtle()
tracer(False)
onscreenclick(tap)
draw()
done()游戏演示 7.乒乓球 游戏规则用键盘上下移动划桨谁先丢失球谁输左ws上下右ik上下 from random import choice, random
from turtle import *from freegames import vectordef value():Randomly generate value between (-5, -3) or (3, 5).return (3 random() * 2) * choice([1, -1])ball vector(0, 0)
aim vector(value(), value())
state {1: 0, 2: 0}def move(player, change):Move player position by change.state[player] changedef rectangle(x, y, width, height):Draw rectangle at (x, y) with given width and height.up()goto(x, y)down()begin_fill()for count in range(2):forward(width)left(90)forward(height)left(90)end_fill()def draw():Draw game and move pong ball.clear()rectangle(-200, state[1], 10, 50)rectangle(190, state[2], 10, 50)ball.move(aim)x ball.xy ball.yup()goto(x, y)dot(10)update()if y -200 or y 200:aim.y -aim.yif x -185:low state[1]high state[1] 50if low y high:aim.x -aim.xelse:returnif x 185:low state[2]high state[2] 50if low y high:aim.x -aim.xelse:returnontimer(draw, 50)setup(420, 420, 370, 0)
hideturtle()
tracer(False)
listen()
onkey(lambda: move(1, 20), w)
onkey(lambda: move(1, -20), s)
onkey(lambda: move(2, 20), i)
onkey(lambda: move(2, -20), k)
draw()
done()游戏演示 8.上课划水必备-井字游戏我敢说100%的人都玩过 游戏规则点击屏幕放置一个X或O。连续连接三个就赢了 from turtle import *from freegames import linedef grid():Draw tic-tac-toe grid.line(-67, 200, -67, -200)line(67, 200, 67, -200)line(-200, -67, 200, -67)line(-200, 67, 200, 67)def drawx(x, y):Draw X player.line(x, y, x 133, y 133)line(x, y 133, x 133, y)def drawo(x, y):Draw O player.up()goto(x 67, y 5)down()circle(62)def floor(value):Round value down to grid with square size 133.return ((value 200) // 133) * 133 - 200state {player: 0}
players [drawx, drawo]def tap(x, y):Draw X or O in tapped square.x floor(x)y floor(y)player state[player]draw players[player]draw(x, y)update()state[player] not playersetup(420, 420, 370, 0)
hideturtle()
tracer(False)
grid()
update()
onscreenclick(tap)
done()游戏演示 9.将数字滑动到位的拼图游戏 游戏规则单击靠近空正方形的方格以交换位置。将所有数字从左到右按顺序排列。 from random import *
from turtle import *from freegames import floor, vectortiles {}
neighbors [vector(100, 0),vector(-100, 0),vector(0, 100),vector(0, -100),
]def load():Load tiles and scramble.count 1for y in range(-200, 200, 100):for x in range(-200, 200, 100):mark vector(x, y)tiles[mark] countcount 1tiles[mark] Nonefor count in range(1000):neighbor choice(neighbors)spot mark neighborif spot in tiles:number tiles[spot]tiles[spot] Nonetiles[mark] numbermark spotdef square(mark, number):Draw white square with black outline and number.up()goto(mark.x, mark.y)down()color(black, white)begin_fill()for count in range(4):forward(99)left(90)end_fill()if number is None:returnelif number 10:forward(20)write(number, font(Arial, 60, normal))def tap(x, y):Swap tile and empty square.x floor(x, 100)y floor(y, 100)mark vector(x, y)for neighbor in neighbors:spot mark neighborif spot in tiles and tiles[spot] is None:number tiles[mark]tiles[spot] numbersquare(spot, number)tiles[mark] Nonesquare(mark, None)def draw():Draw all tiles.for mark in tiles:square(mark, tiles[mark])update()setup(420, 420, 370, 0)
hideturtle()
tracer(False)
load()
draw()
onscreenclick(tap)
done()游戏演示 10.迷宫我己经晕了你们来 游戏规则从一边移到另一边。轻触屏幕可跟踪从一侧到另一侧的路径。 from random import random
from turtle import *from freegames import linedef draw():Draw maze.color(black)width(5)for x in range(-200, 200, 40):for y in range(-200, 200, 40):if random() 0.5:line(x, y, x 40, y 40)else:line(x, y 40, x 40, y)update()def tap(x, y):Draw line and dot for screen tap.if abs(x) 198 or abs(y) 198:up()else:down()width(2)color(red)goto(x, y)dot(4)setup(420, 420, 370, 0)
hideturtle()
tracer(False)
draw()
onscreenclick(tap)
done()游戏演示 获取更多
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