当前位置: 首页 > news >正文

windows 2008 网站国内知名的网站建设企业

windows 2008 网站,国内知名的网站建设企业,服装网站建设费用分析,专注网络营销推广公司前面打印了各个级别的hdr环境贴图#xff0c;也能看到预过滤环境贴图#xff0c;现在进行打印各个级别的预过滤环境贴图。 运行结果如下 代码如下#xff1a; #include osg/TextureCubeMap #include osg/TexGen #include osg/TexEnvCombine #…前面打印了各个级别的hdr环境贴图也能看到预过滤环境贴图现在进行打印各个级别的预过滤环境贴图。 运行结果如下 代码如下 #include osg/TextureCubeMap #include osg/TexGen #include osg/TexEnvCombine #include osgUtil/ReflectionMapGenerator #include osgDB/ReadFile #include osgViewer/Viewer #include osg/NodeVisitor #include osg/ShapeDrawable #include osgGA/TrackballManipulator #include osgDB/WriteFile static const char * vertexShader { //“#version 120 core\n” “in vec3 aPos;\n” “varying vec3 localPos;\n” “void main(void)\n” “{\n” “localPos aPos;\n” gl_Position ftransform();\n //“gl_Position view * view * vec4(aPos,1.0);” “}\n” }; static const char psShader { “varying vec3 localPos;\n” “uniform samplerCube environmentMap;” “uniform float roughness;” “const float PI 3.1415926;” “float VanDerCorpus(uint n, uint base) “{ float invBase 1.0 / float(base); float denom 1.0; float result 0.0; for (uint i 0u; i 32u; i) { if (n 0u) { denom mod(float(n), 2.0); result denom * invBase; invBase invBase / 2.0; n uint(float(n) / 2.0); } } “return result; “} “vec2 HammersleyNoBitOps(uint i, uint N) “{ return vec2(float(i) / float(N), VanDerCorpus(i, 2u)); “} //“float RadicalInverse_Vdc(uint bits)\n” //”{” //“bits (bits 16u) | (bits 16u);” //“bits ((bits 0x55555555u) 1u ) | (bits 0xAAAAAAAAu) 1u);” //“bits ((bits 0x33333333u) 2u ) | (bits 0xCCCCCCCCu) 2u);” //“bits ((bits 0x0F0F0F0Fu) 4u ) | (bits 0xF0F0F0F0u) 4u);” //“bits ((bits 0x00FF00FFu) 8u ) | (bits 0xFF00FF00u) 8u);” //“return float(bits) * 2.3283064365386963e-10;” //”}” //“vec2 Hammersley(uint i, uint N)” //”{” //“return vec2(float(i) / float(N), RadicalInverse_Vdc(i));” //”} “vec3 ImportanceSampleGGX(vec2 Xi, vec3 N, float roughness)” “{” “float a roughness * roughness;” “float phi 2.0 * PI * Xi.x;” float cosTheta sqrt((1.0 - Xi.y)/(1.0(aa-1.0) * Xi.y)); “float sinTheta sqrt(1.0 - cosTheta * cosTheta);” “vec3 H;” “H.x cos(phi) * sinTheta;” “H.y sin(phi) * sinTheta;” “H.z cosTheta;” “vec3 up abs(N.z) 0.999 ? vec3(0.0,0.0,1.0) : vec3(1.0,0.0,0.0);” “vec3 tangent normalize(cross(up,N));” “vec3 bitangent cross(N,tangent);” “vec3 sampleVec tangent * H.x bitangent * H.y N * H.z;” “return normalize(sampleVec);” “}” void main() { vec3 N normalize(localPos); vec3 R N; vec3 V R; const uint SAMPLE_COUNT 1024u; float totalWeight 0.0; vec3 prefilteredColor vec3(0.0); for (uint i 0u; i SAMPLE_COUNT; i) { vec2 Xi HammersleyNoBitOps(i, SAMPLE_COUNT); vec3 H ImportanceSampleGGX(Xi, N, roughness); vec3 L normalize(2.0 * dot(V, H) * H - V); float NdotL max(dot(N, L), 0.0); if (NdotL 0.0) { prefilteredColor texture(environmentMap, L).rgb * NdotL; totalWeight NdotL; } } prefilteredColor prefilteredColor / totalWeight; gl_FragColor vec4(prefilteredColor, 1.0); } }; class MyNodeVisitor : public osg::NodeVisitor { public: MyNodeVisitor() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) { } void apply(osg::Geode geode) {int count geode.getNumDrawables();for (int i 0; i count; i){osg::ref_ptrosg::Geometry geometry geode.getDrawable(i)-asGeometry();if (!geometry.valid()){continue;}osg::Array* vertexArray geometry-getVertexArray();geometry-setVertexAttribArray(1, vertexArray);}traverse(geode); }}; osg::ref_ptrosg::TextureCubeMap getTextureCubeMap(osgViewer::Viewer viewer, int textureWidth, int textureHeight) { unsigned int screenWidth, screenHeight; osg::GraphicsContext::WindowingSystemInterface * wsInterface osg::GraphicsContext::getWindowingSystemInterface(); wsInterface-getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), screenWidth, screenHeight); osg::ref_ptrosg::GraphicsContext::Traits traits new osg::GraphicsContext::Traits; traits-x 0; traits-y 0; traits-width screenWidth; traits-height screenHeight; traits-windowDecoration false; traits-doubleBuffer true; traits-sharedContext 0; traits-readDISPLAY(); traits-setUndefinedScreenDetailsToDefaultScreen();osg::ref_ptrosg::GraphicsContext gc osg::GraphicsContext::createGraphicsContext(traits.get()); if (!gc) {osg::notify(osg::NOTICE) GraphicsWindow has not been created successfully. std::endl;return NULL; }osg::ref_ptrosg::TextureCubeMap texture new osg::TextureCubeMap;texture-setTextureSize(textureWidth, textureHeight); texture-setInternalFormat(GL_RGB); texture-setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR); texture-setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR); texture-setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); texture-setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); texture-setWrap(osg::Texture::WRAP_R, osg::Texture::CLAMP_TO_EDGE);osg::Camera::RenderTargetImplementation renderTargetImplementation osg::Camera::FRAME_BUFFER_OBJECT; // front face {osg::ref_ptrosg::Camera camera new osg::Camera;camera-setName(Front face camera);camera-setGraphicsContext(gc.get());camera-setViewport(new osg::Viewport(0, 0, textureWidth, textureHeight));camera-setAllowEventFocus(false);camera-setRenderTargetImplementation(renderTargetImplementation);camera-setRenderOrder(osg::Camera::PRE_RENDER);//关联采样贴图camera-attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::POSITIVE_Y);osg::ref_ptrosg::Image printImage new osg::Image;printImage-setFileName(camera-getName());printImage-allocateImage(textureWidth, textureHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE);texture-setImage(0, printImage);camera-attach(osg::Camera::COLOR_BUFFER, printImage);viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd()); }// top face {osg::ref_ptrosg::Camera camera new osg::Camera;camera-setName(Top face camera);camera-setGraphicsContext(gc.get());camera-setViewport(new osg::Viewport(0, 0, textureWidth, textureHeight));camera-setAllowEventFocus(false);camera-setRenderTargetImplementation(renderTargetImplementation);camera-setRenderOrder(osg::Camera::PRE_RENDER);//关联采样贴图camera-attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::POSITIVE_Z);osg::ref_ptrosg::Image printImage new osg::Image;printImage-setFileName(camera-getName());printImage-allocateImage(textureWidth, textureHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE);texture-setImage(1, printImage);camera-attach(osg::Camera::COLOR_BUFFER, printImage);viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(-90.0f), 1.0, 0.0, 0.0)); }// left face {osg::ref_ptrosg::Camera camera new osg::Camera;camera-setName(Left face camera);camera-setGraphicsContext(gc.get());camera-setViewport(new osg::Viewport(0, 0, textureWidth, textureHeight));camera-setAllowEventFocus(false);camera-setRenderTargetImplementation(renderTargetImplementation);camera-setRenderOrder(osg::Camera::PRE_RENDER);//关联采样贴图camera-attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_X);osg::ref_ptrosg::Image printImage new osg::Image;printImage-setFileName(camera-getName());printImage-allocateImage(textureWidth, textureHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE);texture-setImage(2, printImage);camera-attach(osg::Camera::COLOR_BUFFER, printImage);viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(-90.0f), 0.0, 1.0, 0.0) * osg::Matrixd::rotate(osg::inDegrees(-90.0f), 0.0, 0.0, 1.0)); }// right face {osg::ref_ptrosg::Camera camera new osg::Camera;camera-setName(Right face camera);camera-setGraphicsContext(gc.get());camera-setViewport(new osg::Viewport(0, 0, textureWidth, textureHeight));camera-setAllowEventFocus(false);camera-setRenderTargetImplementation(renderTargetImplementation);camera-setRenderOrder(osg::Camera::PRE_RENDER);//关联采样贴图camera-attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::POSITIVE_X);osg::ref_ptrosg::Image printImage new osg::Image;printImage-setFileName(camera-getName());printImage-allocateImage(textureWidth, textureHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE);texture-setImage(3, printImage);camera-attach(osg::Camera::COLOR_BUFFER, printImage);viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(90.0f), 0.0, 1.0, 0.0) * osg::Matrixd::rotate(osg::inDegrees(90.0f), 0.0, 0.0, 1.0));}// bottom face {osg::ref_ptrosg::Camera camera new osg::Camera;camera-setGraphicsContext(gc.get());camera-setName(Bottom face camera);camera-setViewport(new osg::Viewport(0, 0, textureWidth, textureHeight));camera-setAllowEventFocus(false);camera-setRenderTargetImplementation(renderTargetImplementation);camera-setRenderOrder(osg::Camera::PRE_RENDER);//关联采样贴图camera-attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_Z);osg::ref_ptrosg::Image printImage new osg::Image;printImage-setFileName(camera-getName());printImage-allocateImage(textureWidth, textureHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE);texture-setImage(4, printImage);camera-attach(osg::Camera::COLOR_BUFFER, printImage);viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(90.0f), 1.0, 0.0, 0.0) * osg::Matrixd::rotate(osg::inDegrees(180.0f), 0.0, 0.0, 1.0));}// back face {osg::ref_ptrosg::Camera camera new osg::Camera;camera-setName(Back face camera);camera-setGraphicsContext(gc.get());camera-setViewport(new osg::Viewport(0, 0, textureWidth, textureHeight));camera-setAllowEventFocus(false);camera-setRenderTargetImplementation(renderTargetImplementation);camera-setRenderOrder(osg::Camera::PRE_RENDER);//关联采样贴图camera-attach(osg::Camera::COLOR_BUFFER, texture, 0, osg::TextureCubeMap::NEGATIVE_Y);osg::ref_ptrosg::Image printImage new osg::Image;printImage-setFileName(camera-getName());printImage-allocateImage(textureWidth, textureHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE);texture-setImage(5, printImage);camera-attach(osg::Camera::COLOR_BUFFER, printImage);viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees(180.0f), 1.0, 0.0, 0.0));}viewer.getCamera()-setProjectionMatrixAsPerspective(90.0f, 1.0, 0.1, 10);//viewer.getCamera()-setNearFarRatio(0.0001f); return texture;} int main() { int level 0; //0,1,2,3,4 int maxLevel 4; float roughness level * 1.0 / maxLevel; int textureWidth 128; int textureHeight 128; float ratio std::pow(0.5, level); int mipWidth textureWidth * ratio; int mipHeight textureHeight * ratio; std::string strDir e:/hdr/lod/ std::to_string(level) /;osg::ref_ptrosg::TextureCubeMap tcm new osg::TextureCubeMap; tcm-setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR); tcm-setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR); tcm-setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); tcm-setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); tcm-setWrap(osg::Texture::WRAP_R, osg::Texture::CLAMP_TO_EDGE);std::string strImagePosX strDir Right face camera.bmp; osg::ref_ptrosg::Image imagePosX osgDB::readImageFile(strImagePosX); tcm-setImage(osg::TextureCubeMap::POSITIVE_X, imagePosX); std::string strImageNegX strDir Left face camera.bmp; osg::ref_ptrosg::Image imageNegX osgDB::readImageFile(strImageNegX); tcm-setImage(osg::TextureCubeMap::NEGATIVE_X, imageNegX);std::string strImagePosY strDir Front face camera.bmp;; osg::ref_ptrosg::Image imagePosY osgDB::readImageFile(strImagePosY); tcm-setImage(osg::TextureCubeMap::POSITIVE_Y, imagePosY); std::string strImageNegY strDir Back face camera.bmp;; osg::ref_ptrosg::Image imageNegY osgDB::readImageFile(strImageNegY); tcm-setImage(osg::TextureCubeMap::NEGATIVE_Y, imageNegY);std::string strImagePosZ strDir Top face camera.bmp; osg::ref_ptrosg::Image imagePosZ osgDB::readImageFile(strImagePosZ); tcm-setImage(osg::TextureCubeMap::POSITIVE_Z, imagePosZ); std::string strImageNegZ strDir Bottom face camera.bmp; osg::ref_ptrosg::Image imageNegZ osgDB::readImageFile(strImageNegZ); tcm-setImage(osg::TextureCubeMap::NEGATIVE_Z, imageNegZ);osg::ref_ptrosg::Box box new osg::Box(osg::Vec3(0, 0, 0), 1); osg::ref_ptrosg::ShapeDrawable drawable new osg::ShapeDrawable(box); osg::ref_ptrosg::Geode geode new osg::Geode; geode-addDrawable(drawable); MyNodeVisitor nv; geode-accept(nv); osg::ref_ptrosg::StateSet stateset geode-getOrCreateStateSet(); stateset-setTextureAttributeAndModes(0, tcm, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);//shaderosg::ref_ptrosg::Shader vs1 new osg::Shader(osg::Shader::VERTEX, vertexShader); osg::ref_ptrosg::Shader ps1 new osg::Shader(osg::Shader::FRAGMENT, psShader); osg::ref_ptrosg::Program program1 new osg::Program; program1-addShader(vs1); program1-addShader(ps1); program1-addBindAttribLocation(aPos, 1);osg::ref_ptrosg::Uniform tex0Uniform new osg::Uniform(environmentMap, 0); stateset-addUniform(tex0Uniform); osg::ref_ptrosg::Uniform roughnessUniform new osg::Uniform(roughness, roughness); stateset-addUniform(roughnessUniform); stateset-setAttribute(program1, osg::StateAttribute::ON);osgViewer::Viewer viewer; osg::ref_ptrosgGA::TrackballManipulator manipulator new osgGA::TrackballManipulator(); viewer.setCameraManipulator(manipulator); osg::Vec3d newEye(0, 0, 0); osg::Vec3 newCenter(0, 0, 0); osg::Vec3 newUp(0, 1, 0); manipulator-setHomePosition(newEye, newCenter, newUp); osg::ref_ptrosg::TextureCubeMap textureCubeMap getTextureCubeMap(viewer, mipWidth, mipHeight); viewer.setSceneData(geode.get());bool bPrinted false; while (!viewer.done()) {viewer.frame();if (!bPrinted){bPrinted true;int imageNumber textureCubeMap-getNumImages();for (int i 0; i imageNumber; i){osg::ref_ptrosg::Image theImage textureCubeMap-getImage(i);std::string strPrintName e:/hdr/Prefilter/ std::to_string(level) / theImage-getFileName() .bmp;osgDB::writeImageFile(*theImage, strPrintName);}} } return 0;}
http://www.pierceye.com/news/165927/

相关文章:

  • 现在从事网站开发如何销售团队
  • 公司网站设计素材淘宝官网首页
  • 建设公司网站的目的seo推广软件下载
  • 排名好的成都网站建设十堰网络销售
  • 网站qq号获取网站运营与建设作业
  • 网站建设要经历哪些步骤建设银行官网学生交费网站
  • 如何注册网站平台怎么免费搭建一个网站
  • 淘宝客网站建设平台怎么获取网站数据做统计数据
  • 做网站找外包公司要要搞清楚什么抖音开放平台是干嘛的
  • 可以中英切换的网站怎么做四川住房建设厅官方网站
  • 网站制作网站设计优客工场 网站开发
  • 微网站建设开发用系统建购物网站
  • 小说网站建立浙江省和住房建设厅网站
  • 网站去掉后缀html代码运行框wordpress6
  • 做问卷的几个网站石家庄建站源码
  • 响应式网站的制作刷排名seo软件
  • 深圳方维网站设计公司做公司网站的
  • 21年网站搭建公司排行榜域名建设网站
  • 建设银行网银官方网站摄影大赛官网
  • 最好网站设计案例php网站开发能挣多钱
  • 长沙网站推广平台西安网站建设 app
  • 如何查网站是哪家公司做的不用付费的正能量软件
  • 上海专业网站制作设计访问网站速度很慢
  • 大概开发一个网站多少钱百度搜索引擎的网址
  • 众筹网站哪家好网站免费推广怎么做
  • 搜狗站长线上营销策划方案
  • goggle营销型网站效果网站建设的种类
  • 建设银行网站注册企业类似返利网的网站建设
  • pc端网站建设碳晶板全屋装修的利和弊
  • 网站开发层次wordpress源码之家