教育企业重庆网站建设,优化设计七年级上册英语答案,电子商务平台经营者义务有哪些,wordpress 4.Python实现一笔画游戏
关于一笔画介绍可参见“HTML5实现一笔画游戏”https://blog.csdn.net/cnds123/article/details/136669088
在Python中#xff0c;Tkinter是一个广泛使用的标准GUI库#xff0c;我们将使用它来实现这个游戏。
先给出效果图#xff1a; 连接线段时Tkinter是一个广泛使用的标准GUI库我们将使用它来实现这个游戏。
先给出效果图 连接线段时必须按照一定的顺序来连接点。 两点间连线方法从一个点按下鼠标左键拖动到释放。
源码如下
import tkinter as tk
from math import sqrt# 游戏关卡设置
levels {easy: {points: [{id: 1, x: 50, y: 50},{id: 2, x: 150, y: 50},{id: 3, x: 150, y: 150},{id: 4, x: 50, y: 150}],lines: [{start: 1, end: 2},{start: 2, end: 3},{start: 3, end: 4},{start: 4, end: 1},{start: 2, end: 4}]},medium: {points: [{id: 1, x: 50, y: 100}, {id: 2, x: 150, y: 100}, {id: 3, x: 250, y: 100}, {id: 4, x: 100, y: 200}, {id: 5, x: 200, y: 200}],lines: [{start: 1, end: 2}, {start: 2, end: 3}, {start: 1, end: 4}, {start: 2, end: 5}, {start: 3, end: 5}, {start: 4, end: 5}]},hard: {points: [{id: 1, x: 50, y: 50}, {id: 2, x: 150, y: 50}, {id: 3, x: 250, y: 50}, {id: 4, x: 50, y: 150}, {id: 5, x: 150, y: 150}, {id: 6, x: 250, y: 150}, {id: 7, x: 50, y: 250}, {id: 8, x: 150, y: 250}, {id: 9, x: 250, y: 250}],lines: [{start: 1, end: 2}, {start: 2, end: 3}, {start: 1, end: 4}, #{start: 2, end: 5}, {start: 3, end: 6}, {start: 4, end: 5}, #{start: 5, end: 6}, {start: 4, end: 7}, {start: 5, end: 8}, {start: 6, end: 9}, {start: 7, end: 8}, {start: 8, end: 9}]}
}class OneStrokeGame:def __init__(self, master):self.master masterself.canvas tk.Canvas(master, width300, height300, bgwhite)self.canvas.pack()self.start_point Noneself.last_point_id Noneself.user_lines []# 添加难度选择按钮self.easy_button tk.Button(master, text简单, commandlambda: self.start_game(easy))self.easy_button.pack(sideleft)self.medium_button tk.Button(master, text中等, commandlambda: self.start_game(medium))self.medium_button.pack(sideleft)self.hard_button tk.Button(master, text困难, commandlambda: self.start_game(hard))self.hard_button.pack(sideleft)self.preset_points []self.preset_lines []self.canvas.bind(Button-1, self.on_mouse_down)self.canvas.bind(ButtonRelease-1, self.on_mouse_up)def start_game(self, difficulty):level levels.get(difficulty)if not level:print(未知的难度级别)returnself.preset_points level[points]self.preset_lines level[lines]self.user_lines []self.last_point_id Noneself.draw()def on_mouse_down(self, event):self.start_point self.get_point_from_mouse_event(event.x, event.y)def on_mouse_up(self, event):end_point self.get_point_from_mouse_event(event.x, event.y)if self.start_point and end_point and self.start_point[id] ! end_point[id]:if self.last_point_id is None or self.last_point_id self.start_point[id]:if self.is_preset_line(self.start_point[id], end_point[id]):self.user_lines.append({start: self.start_point, end: end_point})self.last_point_id end_point[id]self.draw()else:print(不能绘制原图中不存在的线段。)else:print(必须按顺序连接点。)def get_point_from_mouse_event(self, x, y):for point in self.preset_points:if sqrt((point[x] - x) ** 2 (point[y] - y) ** 2) 10:return pointreturn Nonedef is_preset_line(self, start_id, end_id):return any(line for line in self.preset_lines if (line[start] start_id and line[end] end_id) or (line[start] end_id and line[end] start_id))def draw(self):self.canvas.delete(all)for line in self.preset_lines:start next(p for p in self.preset_points if p[id] line[start])end next(p for p in self.preset_points if p[id] line[end])self.canvas.create_line(start[x], start[y], end[x], end[y], fillblack)for line in self.user_lines:self.canvas.create_line(line[start][x], line[start][y], line[end][x], line[end][y], fillred)for point in self.preset_points:self.canvas.create_oval(point[x] - 5, point[y] - 5, point[x] 5, point[y] 5, fillblue)# 检查胜利条件if self.check_win():self.canvas.create_text(150, 150, text恭喜你完成了这个难度级别的游戏, fillgreen)def check_win(self):if len(self.user_lines) ! len(self.preset_lines):return False# 创建一个用于比较的预设线段副本preset_lines_copy [line.copy() for line in self.preset_lines]# 检查每个用户线段是否都能在预设线段副本中找到匹配项for user_line in self.user_lines:matching_line Nonefor line in preset_lines_copy:if ((line[start] user_line[start][id] and line[end] user_line[end][id]) or(line[start] user_line[end][id] and line[end] user_line[start][id])):matching_line linebreakif matching_line:preset_lines_copy.remove(matching_line)else:return Falsereturn True# 创建Tkinter窗口
root tk.Tk()
root.title(一笔画游戏)# 创建游戏实例
game OneStrokeGame(root)root.mainloop()说明定义不同难度的关卡数据
const levels { easy :{ // 定义简单难度的点和线段 }, medium: { // 定义中等难度的点和线段 }, hard: { // 定义高难度的点和线段 } };
这些点的 x 和 y 坐标是基于画布的尺寸和布局预设的。你可能需要根据你的具体实现调整这些坐标值以确保点和线在你的游戏界面中正确显示。此外这些关卡设计仅作为示例你可以根据需要调整点和线的数量及布局创造出更多不同难度的关卡。