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花都网站建设,中山网站建设制作,平度建设局网站,wordpress中英文文章目录 写在前面#xff1a;功能实现环境要求怎么玩个性化定义项目演示#xff1a;源码分享Map地图:Menubar.py主菜单 主函数#xff1a;项目开源地址 写在前面#xff1a; 今天给大家推荐一个Gtihub开源项目#xff1a;PythonPlantsVsZombies#xff0c;翻译成中就是… 文章目录 写在前面功能实现环境要求怎么玩个性化定义项目演示源码分享Map地图:Menubar.py主菜单 主函数项目开源地址 写在前面 今天给大家推荐一个Gtihub开源项目PythonPlantsVsZombies翻译成中就是植物大战僵尸。 《植物大战僵尸》是一款极富策略性的小游戏。可怕的僵尸即将入侵每种僵尸都有不同的特点例如铁桶僵尸拥有极强的抗击打能力矿工僵尸可以挖地道绕过种植在土壤表面的植物等。玩家防御僵尸的方式就是栽种植物。49种植物每种都有不同的功能例如樱桃炸弹可以和周围一定范围内的所有僵尸同归于尽而食人花可以吃掉最靠近自己的一只僵尸。玩家可以针对不同僵尸的弱点来合理地种植植物这也是胜利的诀窍。游戏根据玩法不同分为五种游戏模式冒险模式、迷你模式、解谜模式、生存模式、禅境花园。加之黑夜、屋顶、浓雾以及泳池之类的障碍增加了其挑战性。该游戏近乎永无止境。 功能实现 支持的植物向日葵、豌豆射手、胡桃、雪豌豆射手、樱桃炸弹、三豌豆射手、大嘴花、puffshroom、马铃薯胺、穗状杂草、南瓜、胆小菇、墨西哥胡椒、阳光菇、冰川菇、催眠蘑菇。 支持僵尸普通僵尸旗帜僵尸路障僵尸铁桶僵尸报纸僵尸。 支持在关卡开始时选择植物卡片。 支持白天级别、夜间级别、移动卡选择级别和胡桃保龄球级别。 环境要求 1、python3.7 注意 Python3.7是最佳运行环境但是不是强制性要求。对于Linux 如果你的 Linux 有预装的 Python3 就可以运行了。LINUX Mint 操作系统直接升级到 Python 3.7 有可能导致系统自带的 python 版本无法执行。 2、Python-Pygame 1.9 怎么玩 使用鼠标收集阳光选择植物卡片并播种植物 您可以通过更改 source/constants.py 中的START_LEVEL_NUM值来设置起始级别 级别 1 和 2天级别 第 3 级夜间级别 第 4 级移动卡片选择级别 5级墙果保龄球级别 个性化定义 游戏的关卡数据存储在json文件里的。具体目录PythonPlantsVsZombies-master\source\data。我们可以进行自定义配置例如僵尸的位置和时间背景信息。 项目演示 源码分享 Map地图: __author__ marble_xuimport random import pygame as pg from .. import tool from .. import constants as cclass Map():def __init__(self, width, height):self.width widthself.height heightself.map [[0 for x in range(self.width)] for y in range(self.height)]def isValid(self, map_x, map_y):if (map_x 0 or map_x self.width ormap_y 0 or map_y self.height):return Falsereturn Truedef isMovable(self, map_x, map_y):return (self.map[map_y][map_x] c.MAP_EMPTY)def getMapIndex(self, x, y):x - c.MAP_OFFSET_Xy - c.MAP_OFFSET_Yreturn (x // c.GRID_X_SIZE, y // c.GRID_Y_SIZE)def getMapGridPos(self, map_x, map_y):return (map_x * c.GRID_X_SIZE c.GRID_X_SIZE//2 c.MAP_OFFSET_X,map_y * c.GRID_Y_SIZE c.GRID_Y_SIZE//5 * 3 c.MAP_OFFSET_Y)def setMapGridType(self, map_x, map_y, type):self.map[map_y][map_x] typedef getRandomMapIndex(self):map_x random.randint(0, self.width-1)map_y random.randint(0, self.height-1)return (map_x, map_y)def showPlant(self, x, y):pos Nonemap_x, map_y self.getMapIndex(x, y)if self.isValid(map_x, map_y) and self.isMovable(map_x, map_y):pos self.getMapGridPos(map_x, map_y)return posMenubar.py __author__ marble_xuimport random import pygame as pg from .. import tool from .. import constants as cPANEL_Y_START 87 PANEL_X_START 22 PANEL_Y_INTERNAL 74 PANEL_X_INTERNAL 53 CARD_LIST_NUM 8card_name_list [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,c.CARD_PUFFSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED,c.CARD_JALAPENO, c.CARD_SCAREDYSHROOM, c.CARD_SUNSHROOM, c.CARD_ICESHROOM,c.CARD_HYPNOSHROOM, c.CARD_WALLNUT, c.CARD_REDWALLNUT] plant_name_list [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,c.PUFFSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED,c.JALAPENO, c.SCAREDYSHROOM, c.SUNSHROOM, c.ICESHROOM,c.HYPNOSHROOM, c.WALLNUTBOWLING, c.REDWALLNUTBOWLING] plant_sun_list [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100, 125, 25, 25, 75, 75, 0, 0] plant_frozen_time_list [7500, 7500, 7500, 30000, 50000, 7500, 7500, 7500, 7500, 30000,30000, 7500, 50000, 7500, 7500, 50000, 30000, 0, 0] all_card_list [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]def getSunValueImage(sun_value):font pg.font.SysFont(None, 22)width 32msg_image font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW)msg_rect msg_image.get_rect()msg_w msg_rect.widthimage pg.Surface([width, 17])x width - msg_wimage.fill(c.LIGHTYELLOW)image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h))image.set_colorkey(c.BLACK)return imagedef getCardPool(data):card_pool []for card in data:tmp card[name]for i,name in enumerate(plant_name_list):if name tmp:card_pool.append(i)breakreturn card_poolclass Card():def __init__(self, x, y, name_index, scale0.78):self.loadFrame(card_name_list[name_index], scale)self.rect self.orig_image.get_rect()self.rect.x xself.rect.y yself.name_index name_indexself.sun_cost plant_sun_list[name_index]self.frozen_time plant_frozen_time_list[name_index]self.frozen_timer -self.frozen_timeself.refresh_timer 0self.select Truedef loadFrame(self, name, scale):frame tool.GFX[name]rect frame.get_rect()width, height rect.w, rect.hself.orig_image tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)self.image self.orig_imagedef checkMouseClick(self, mouse_pos):x, y mouse_posif(x self.rect.x and x self.rect.right andy self.rect.y and y self.rect.bottom):return Truereturn Falsedef canClick(self, sun_value, current_time):if self.sun_cost sun_value and (current_time - self.frozen_timer) self.frozen_time:return Truereturn Falsedef canSelect(self):return self.selectdef setSelect(self, can_select):self.select can_selectif can_select:self.image.set_alpha(255)else:self.image.set_alpha(128)def setFrozenTime(self, current_time):self.frozen_timer current_timedef createShowImage(self, sun_value, current_time):create a card image to show cool down statusor disable status when have not enough sun valuetime current_time - self.frozen_timerif time self.frozen_time: #cool down statusimage pg.Surface([self.rect.w, self.rect.h])frozen_image self.orig_image.copy()frozen_image.set_alpha(128)frozen_height (self.frozen_time - time)/self.frozen_time * self.rect.himage.blit(frozen_image, (0,0), (0, 0, self.rect.w, frozen_height))image.blit(self.orig_image, (0,frozen_height),(0, frozen_height, self.rect.w, self.rect.h - frozen_height))elif self.sun_cost sun_value: #disable statusimage self.orig_image.copy()image.set_alpha(192)else:image self.orig_imagereturn imagedef update(self, sun_value, current_time):if (current_time - self.refresh_timer) 250:self.image self.createShowImage(sun_value, current_time)self.refresh_timer current_timedef draw(self, surface):surface.blit(self.image, self.rect)class MenuBar():def __init__(self, card_list, sun_value):self.loadFrame(c.MENUBAR_BACKGROUND)self.rect self.image.get_rect()self.rect.x 10self.rect.y 0self.sun_value sun_valueself.card_offset_x 32self.setupCards(card_list)def loadFrame(self, name):frame tool.GFX[name]rect frame.get_rect()frame_rect (rect.x, rect.y, rect.w, rect.h)self.image tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)def update(self, current_time):self.current_time current_timefor card in self.card_list:card.update(self.sun_value, self.current_time)def createImage(self, x, y, num):if num 1:returnimg self.imagerect self.image.get_rect()width rect.wheight rect.hself.image pg.Surface((width * num, height)).convert()self.rect self.image.get_rect()self.rect.x xself.rect.y yfor i in range(num):x i * widthself.image.blit(img, (x,0))self.image.set_colorkey(c.BLACK)def setupCards(self, card_list):self.card_list []x self.card_offset_xy 8for index in card_list:x 55self.card_list.append(Card(x, y, index))def checkCardClick(self, mouse_pos):result Nonefor card in self.card_list:if card.checkMouseClick(mouse_pos):if card.canClick(self.sun_value, self.current_time):result (plant_name_list[card.name_index], card)breakreturn resultdef checkMenuBarClick(self, mouse_pos):x, y mouse_posif(x self.rect.x and x self.rect.right andy self.rect.y and y self.rect.bottom):return Truereturn Falsedef decreaseSunValue(self, value):self.sun_value - valuedef increaseSunValue(self, value):self.sun_value valuedef setCardFrozenTime(self, plant_name):for card in self.card_list:if plant_name_list[card.name_index] plant_name:card.setFrozenTime(self.current_time)breakdef drawSunValue(self):self.value_image getSunValueImage(self.sun_value)self.value_rect self.value_image.get_rect()self.value_rect.x 21self.value_rect.y self.rect.bottom - 21self.image.blit(self.value_image, self.value_rect)def draw(self, surface):self.drawSunValue()surface.blit(self.image, self.rect)for card in self.card_list:card.draw(surface)class Panel():def __init__(self, card_list, sun_value):self.loadImages(sun_value)self.selected_cards []self.selected_num 0self.setupCards(card_list)def loadFrame(self, name):frame tool.GFX[name]rect frame.get_rect()frame_rect (rect.x, rect.y, rect.w, rect.h)return tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)def loadImages(self, sun_value):self.menu_image self.loadFrame(c.MENUBAR_BACKGROUND)self.menu_rect self.menu_image.get_rect()self.menu_rect.x 0self.menu_rect.y 0self.panel_image self.loadFrame(c.PANEL_BACKGROUND)self.panel_rect self.panel_image.get_rect()self.panel_rect.x 0self.panel_rect.y PANEL_Y_STARTself.value_image getSunValueImage(sun_value)self.value_rect self.value_image.get_rect()self.value_rect.x 21self.value_rect.y self.menu_rect.bottom - 21self.button_image self.loadFrame(c.START_BUTTON)self.button_rect self.button_image.get_rect()self.button_rect.x 155self.button_rect.y 547def setupCards(self, card_list):self.card_list []x PANEL_X_START - PANEL_X_INTERNALy PANEL_Y_START 43 - PANEL_Y_INTERNALfor i, index in enumerate(card_list):if i % 8 0:x PANEL_X_START - PANEL_X_INTERNALy PANEL_Y_INTERNALx PANEL_X_INTERNALself.card_list.append(Card(x, y, index, 0.75))def checkCardClick(self, mouse_pos):delete_card Nonefor card in self.selected_cards:if delete_card: # when delete a card, move right cards to leftcard.rect.x - 55elif card.checkMouseClick(mouse_pos):self.deleteCard(card.name_index)delete_card cardif delete_card:self.selected_cards.remove(delete_card)self.selected_num - 1if self.selected_num CARD_LIST_NUM:returnfor card in self.card_list:if card.checkMouseClick(mouse_pos):if card.canSelect():self.addCard(card)breakdef addCard(self, card):card.setSelect(False)y 8x 78 self.selected_num * 55self.selected_cards.append(Card(x, y, card.name_index))self.selected_num 1def deleteCard(self, index):self.card_list[index].setSelect(True)def checkStartButtonClick(self, mouse_pos):if self.selected_num CARD_LIST_NUM:return Falsex, y mouse_posif (x self.button_rect.x and x self.button_rect.right andy self.button_rect.y and y self.button_rect.bottom):return Truereturn Falsedef getSelectedCards(self):card_index_list []for card in self.selected_cards:card_index_list.append(card.name_index)return card_index_listdef draw(self, surface):self.menu_image.blit(self.value_image, self.value_rect)surface.blit(self.menu_image, self.menu_rect)surface.blit(self.panel_image, self.panel_rect)for card in self.card_list:card.draw(surface)for card in self.selected_cards:card.draw(surface)if self.selected_num CARD_LIST_NUM:surface.blit(self.button_image, self.button_rect)class MoveCard():def __init__(self, x, y, card_name, plant_name, scale0.78):self.loadFrame(card_name, scale)self.rect self.orig_image.get_rect()self.rect.x xself.rect.y yself.rect.w 1self.image self.createShowImage()self.card_name card_nameself.plant_name plant_nameself.move_timer 0self.select Truedef loadFrame(self, name, scale):frame tool.GFX[name]rect frame.get_rect()width, height rect.w, rect.hself.orig_image tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)self.orig_rect self.orig_image.get_rect()self.image self.orig_imagedef checkMouseClick(self, mouse_pos):x, y mouse_posif(x self.rect.x and x self.rect.right andy self.rect.y and y self.rect.bottom):return Truereturn Falsedef createShowImage(self):create a part card image when card appears from leftif self.rect.w self.orig_rect.w: #create a part card imageimage pg.Surface([self.rect.w, self.rect.h])image.blit(self.orig_image, (0, 0), (0, 0, self.rect.w, self.rect.h))self.rect.w 1else:image self.orig_imagereturn imagedef update(self, left_x, current_time):if self.move_timer 0:self.move_timer current_timeelif (current_time - self.move_timer) c.CARD_MOVE_TIME:if self.rect.x left_x:self.rect.x - 1self.image self.createShowImage()self.move_timer c.CARD_MOVE_TIMEdef draw(self, surface):surface.blit(self.image, self.rect)class MoveBar():def __init__(self, card_pool):self.loadFrame(c.MOVEBAR_BACKGROUND)self.rect self.image.get_rect()self.rect.x 90self.rect.y 0self.card_start_x self.rect.x 8self.card_end_x self.rect.right - 5self.card_pool card_poolself.card_list []self.create_timer -c.MOVEBAR_CARD_FRESH_TIMEdef loadFrame(self, name):frame tool.GFX[name]rect frame.get_rect()frame_rect (rect.x, rect.y, rect.w, rect.h)self.image tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)def createCard(self):if len(self.card_list) 0 and self.card_list[-1].rect.right self.card_end_x:return Falsex self.card_end_xy 6index random.randint(0, len(self.card_pool) - 1)card_index self.card_pool[index]card_name card_name_list[card_index] _moveplant_name plant_name_list[card_index]self.card_list.append(MoveCard(x, y, card_name, plant_name))return Truedef update(self, current_time):self.current_time current_timeleft_x self.card_start_xfor card in self.card_list:card.update(left_x, self.current_time)left_x card.rect.right 1if(self.current_time - self.create_timer) c.MOVEBAR_CARD_FRESH_TIME:if self.createCard():self.create_timer self.current_timedef checkCardClick(self, mouse_pos):result Nonefor index, card in enumerate(self.card_list):if card.checkMouseClick(mouse_pos):result (card.plant_name, card)breakreturn resultdef checkMenuBarClick(self, mouse_pos):x, y mouse_posif(x self.rect.x and x self.rect.right andy self.rect.y and y self.rect.bottom):return Truereturn Falsedef deleateCard(self, card):self.card_list.remove(card)def draw(self, surface):surface.blit(self.image, self.rect)for card in self.card_list:card.draw(surface)主菜单 __author__ marble_xuimport pygame as pg from .. import tool from .. import constants as cclass Menu(tool.State):def __init__(self):tool.State.__init__(self)def startup(self, current_time, persist):self.next c.LEVELself.persist persistself.game_info persistself.setupBackground()self.setupOption()def setupBackground(self):frame_rect [80, 0, 800, 600]self.bg_image tool.get_image(tool.GFX[c.MAIN_MENU_IMAGE], *frame_rect)self.bg_rect self.bg_image.get_rect()self.bg_rect.x 0self.bg_rect.y 0def setupOption(self):self.option_frames []frame_names [c.OPTION_ADVENTURE _0, c.OPTION_ADVENTURE _1]frame_rect [0, 0, 165, 77]for name in frame_names:self.option_frames.append(tool.get_image(tool.GFX[name], *frame_rect, c.BLACK, 1.7))self.option_frame_index 0self.option_image self.option_frames[self.option_frame_index]self.option_rect self.option_image.get_rect()self.option_rect.x 435self.option_rect.y 75self.option_start 0self.option_timer 0self.option_clicked Falsedef checkOptionClick(self, mouse_pos):x, y mouse_posif(x self.option_rect.x and x self.option_rect.right andy self.option_rect.y and y self.option_rect.bottom):self.option_clicked Trueself.option_timer self.option_start self.current_timereturn Falsedef update(self, surface, current_time, mouse_pos, mouse_click):self.current_time self.game_info[c.CURRENT_TIME] current_timeif not self.option_clicked:if mouse_pos:self.checkOptionClick(mouse_pos)else:if(self.current_time - self.option_timer) 200:self.option_frame_index 1if self.option_frame_index 2:self.option_frame_index 0self.option_timer self.current_timeself.option_image self.option_frames[self.option_frame_index]if(self.current_time - self.option_start) 1300:self.done Truesurface.blit(self.bg_image, self.bg_rect)surface.blit(self.option_image, self.option_rect)主函数 __author__ marble_xufrom . import tool from . import constants as c from .state import mainmenu, screen, leveldef main():game tool.Control()state_dict {c.MAIN_MENU: mainmenu.Menu(),c.GAME_VICTORY: screen.GameVictoryScreen(),c.GAME_LOSE: screen.GameLoseScreen(),c.LEVEL: level.Level()}game.setup_states(state_dict, c.MAIN_MENU)game.main()项目开源地址 https://github.com/marblexu/PythonPlantsVsZombies
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