当前位置: 首页 > news >正文

株洲第三方网站建设哪家好台州网站设计开发

株洲第三方网站建设哪家好,台州网站设计开发,网站推广经典案例,国内现货交易平台当前示例源码github地址: https://github.com/vilyLei/voxwebgpu/blob/feature/rendering/src/voxgpu/sample/MaskTextureEffect.ts 当前示例运行效果: 两层材质效果: 三层材质效果: 此示例基于此渲染系统实现#xff0c;当前示例TypeScript源码如下#xff1a; export c…当前示例源码github地址: https://github.com/vilyLei/voxwebgpu/blob/feature/rendering/src/voxgpu/sample/MaskTextureEffect.ts 当前示例运行效果: 两层材质效果: 三层材质效果: 此示例基于此渲染系统实现当前示例TypeScript源码如下 export class MaskTextureEffect {private mRscene new RendererScene();initialize(): void {this.mRscene.initialize({ canvasWith: 512, canvasHeight: 512, rpassparam: { multisampleEnabled: true } });this.initScene();this.initEvent();}private hdrEnvtex new SpecularEnvBrnTexture();private createMaskTextures(ns: string, masknsdisplacement_01.jpg): WGTextureDataDescriptor[] {const albedoTex { albedo: { url: static/assets/pbr/${ns}/albedo.jpg } };const normalTex { normal: { url: static/assets/pbr/${ns}/normal.jpg } };const aoTex { ao: { url: static/assets/pbr/${ns}/ao.jpg } };const roughnessTex { roughness: { url: static/assets/pbr/${ns}/roughness.jpg } };const metallicTex { metallic: { url: static/assets/pbr/${ns}/metallic.jpg } };// mask textureconst opacityTex { opacity: { url: static/assets/${maskns} } };let textures [this.hdrEnvtex,albedoTex,normalTex,aoTex,roughnessTex,metallicTex,opacityTex] as WGTextureDataDescriptor[];return textures;}private createBaseTextures(): WGTextureDataDescriptor[] {const albedoTex { albedo: { url: static/assets/pbrtex/rough_plaster_broken_diff_1k.jpg } };const normalTex { normal: { url: static/assets/pbrtex/rough_plaster_broken_nor_1k.jpg } };const armTex { arm: { url: static/assets/pbrtex/rough_plaster_broken_arm_1k.jpg } };let textures [this.hdrEnvtex,albedoTex,normalTex,armTex] as WGTextureDataDescriptor[];return textures;}private initScene(): void {const rc this.mRscene;let entity0 new FixScreenPlaneEntity().setColor([0.2, 0.5, 0.4]);rc.addEntity(entity0);this.initEntities();}private initEntities(): void {this.initTexDisp();}private initTexDisp(): void {let rc this.mRscene;let position new Vector3(0, 0, 180);let materials this.createMaterials(position);let sphere new SphereEntity({radius: 150.0,materials,transform: { position }});rc.addEntity(sphere);position new Vector3(0, 0, -180);materials this.createMaterials(position, [4,1]);let torus new TorusEntity({axisType: 1,materials,transform: { position }});rc.addEntity(torus);}private createMaterials(position: Vector3, uvParam?: number[]): BasePBRMaterial[] {let textures0 this.createBaseTextures();let textures1 this.createMaskTextures(plastic);let textures2 this.createMaskTextures(wall, circleWave_disp.png);let material0 this.createMaterial(position, textures0, [solid]);this.applyMaterialPPt(material0);let material1 this.createMaterial(position, textures1, [transparent], less-equal, material0.getLightParam());material1.property.inverseMask false;this.applyMaterialPPt(material1);let material2 this.createMaterial(position, textures2, [transparent], less-equal, material0.getLightParam());material2.property.inverseMask true;this.applyMaterialPPt(material2);let list [material0, material1, material2];// let list [material0, material1];if(uvParam) {for(let i 0; i list.length; i) {list[i].property.uvParam.value uvParam;}}return list;}private applyMaterialPPt(material: BasePBRMaterial): void {let property material.property;property.ambient.value [0.0, 0.2, 0.2];property.albedo.value [0.7, 0.7, 0.3];property.arms.roughness 0.8;property.armsBase.value [0, 0, 0];// property.uvParam.value [2, 2];property.param.scatterIntensity 32;}private mLightParams: LightShaderDataParam[] [];private createMaterial(position: Vector3DataType, textures: WGTextureDataDescriptor[], blendModes: string[], depthCompare less, lightParam?: LightShaderDataParam): BasePBRMaterial {if (!lightParam) {lightParam this.createLightData(position);}let pipelineDefParam {depthWriteEnabled: true,faceCullMode: back,blendModes,depthCompare};let material new BasePBRMaterial({ pipelineDefParam });material.setLightParam(lightParam);material.addTextures(textures);return material;}private createLightData(position: Vector3DataType): LightShaderDataParam {let pos new Vector3().setVector4(position);let pv0 pos.clone().addBy(new Vector3(0, 200, 0));let pv1 pos.clone().addBy(new Vector3(200, 0, 0));let pv2 pos.clone().addBy(new Vector3(0, 0, 200));let pv3 pos.clone().addBy(new Vector3(-200, 0, 0));let pv4 pos.clone().addBy(new Vector3(0, 0, -200));let posList [pv0, pv1, pv2, pv3, pv4];let c0 new Color4(0.1 Math.random() * 13, 0.1 Math.random() * 13, 0.0, 0.00002);let c1 new Color4(0.0, 0.1 Math.random() * 13, 1.0, 0.00002);let c2 new Color4(0.0, 0.1 Math.random() * 13, 0.1 Math.random() * 13, 0.00002);let c3 new Color4(0.1 Math.random() * 13, 1.0, 0.1 Math.random() * 13, 0.00002);let c4 new Color4(0.5, 1.0, 0.1 Math.random() * 13, 0.00002);let colorList [c0, c1, c2, c3, c4];let pointLightsTotal posList.length;let j 0;let lightsData new Float32Array(4 * pointLightsTotal);let lightColorsData new Float32Array(4 * pointLightsTotal);for (let i 0; i lightsData.length;) {const pv posList[j];pv.w 0.00002;pv.toArray4(lightsData, i);const c colorList[j];c.toArray4(lightColorsData, i);j;i 4;}let param { lights: lightsData, colors: lightColorsData, pointLightsTotal };this.mLightParams.push(param);return param;}private initEvent(): void {const rc this.mRscene;rc.addEventListener(MouseEvent.MOUSE_DOWN, this.mouseDown);new MouseInteraction().initialize(rc, 0, false).setAutoRunning(true);}private mouseDown (evt: MouseEvent): void { };run(): void {this.mRscene.run();} }
http://www.pierceye.com/news/284093/

相关文章:

  • 个人博客网站模板素材网站的运营方案
  • wordpress增加网站网页关键词jquery验证网站地址
  • 企业招聘网站模板网站页面设计需要遵循的六大原则
  • 网站界面设计说明关键词排名顾问
  • 滨江区网站开发公司贵阳住房和城乡建设局网站
  • 如何建设小网站邢台市天气预报15天
  • 网站收录量低怎么做舟山公司网站制作
  • 部队网站模板计算机网站建设员
  • 对象储存做网站微博内网站怎么做的
  • 运城做网站要多少钱谷歌网站英文
  • 校园网站建设的意见与建议做儿童交互网站
  • 7黄页网站建设网站建设培训会讲话
  • 百度推广公司地址苏州优化方式
  • 做一个电商网站建设银行网站打不开用什么浏览器
  • 保定住房和城乡建设局网站沙洋网站定制
  • 北京电脑培训网站网站首页怎么做全屏swf
  • 网站建设 设计 优化 维护爱站网关键词挖掘工具
  • 做电影收费网站二级域名查询
  • 销售网站模板a5站长网网站交易
  • 网站需要怎么做的吗做营销网站那个好
  • 苏州网站建设软件收费广东网站设计哪家专业
  • 中国产品网免费网站网站自定义功能实现
  • 做微信小程序和做网站短视频素材下载网站
  • 自治区住房和城乡建设厅网站自己怎么健网站视频教程
  • 昆明建站网址dw怎么做秋季运动会网站
  • 为什么要建设个人网站在建工程
  • o2o网站设计方案做一个网站只做前端怎么做
  • 长沙网站建设公司联系方式网站注册手机号安全吗
  • 广州市网站建设服务机构建设部网站查资质
  • 医院网站建设思路wordpress mx主题